local fn = _gn(0xADF692B254977C0C)
--- attachPoint:
-- enum eWeaponAttachPoint
-- {
-- WEAPON_ATTACH_POINT_INVALID = -1,
-- WEAPON_ATTACH_POINT_HAND_PRIMARY = 0,
-- WEAPON_ATTACH_POINT_HAND_SECONDARY = 1,
-- WEAPON_ATTACH_POINT_PISTOL_R = 2,
-- MAX_HAND_WEAPON_ATTACH_POINTS = 2,
-- WEAPON_ATTACH_POINT_PISTOL_L = 3,
-- WEAPON_ATTACH_POINT_KNIFE = 4,
-- WEAPON_ATTACH_POINT_LASSO = 5,
-- WEAPON_ATTACH_POINT_THROWER = 6,
-- WEAPON_ATTACH_POINT_BOW = 7,
-- WEAPON_ATTACH_POINT_BOW_ALTERNATE = 8,
-- WEAPON_ATTACH_POINT_RIFLE = 9,
-- WEAPON_ATTACH_POINT_RIFLE_ALTERNATE = 10,
-- WEAPON_ATTACH_POINT_LANTERN = 11,
-- WEAPON_ATTACH_POINT_TEMP_LANTERN = 12,
-- WEAPON_ATTACH_POINT_MELEE = 13,
-- MAX_SYNCED_WEAPON_ATTACH_POINTS = 13,
-- WEAPON_ATTACH_POINT_HIP = 14,
-- WEAPON_ATTACH_POINT_BOOT = 15,
-- WEAPON_ATTACH_POINT_BACK = 16,
-- WEAPON_ATTACH_POINT_FRONT = 17,
-- WEAPON_ATTACH_POINT_SHOULDERSLING = 18,
-- WEAPON_ATTACH_POINT_LEFTBREAST = 19,
-- WEAPON_ATTACH_POINT_RIGHTBREAST = 20,
-- WEAPON_ATTACH_POINT_LEFTARMPIT = 21,
-- WEAPON_ATTACH_POINT_RIGHTARMPIT = 22,
-- WEAPON_ATTACH_POINT_LEFTARMPIT_RIFLE = 23,
-- WEAPON_ATTACH_POINT_SATCHEL = 24,
-- WEAPON_ATTACH_POINT_LEFTARMPIT_BOW = 25,
-- WEAPON_ATTACH_POINT_RIGHT_HAND_EXTRA = 26,
-- WEAPON_ATTACH_POINT_LEFT_HAND_EXTRA = 27,
-- WEAPON_ATTACH_POINT_RIGHT_HAND_AUX = 28,
-- MAX_WEAPON_ATTACH_POINTS = 29
-- };
function Global.SetCurrentPedWeapon(ped, weaponHash, equipNow, attachPoint, p4, p5)
	return _in2(fn, ped, _ch(weaponHash), equipNow, attachPoint, p4, p5)
end
