local fn = _gn(0xB7DF150605EEDC9B)
--- _ADD_EXPLOSION_*(ON ENTITY?)
function Global.N_0xb7df150605eedc9b(entity, p1, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
	return _in2(fn, entity, p1, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
end
