local fn = _gn(0x8BA83CC4288CD56D)
--- brawlingStyle:
-- enum eBrawlingStyle : Hash
-- {
-- BS_AI = 0x802C604D,
-- BS_AI_BARBRAWL = 0x4FF5F0C7,
-- BS_AI_DEFENSIVE = 0xD888F2FD,
-- BS_AI_MOONSHINE_BARBRAWL = 0xA01B433A,
-- BS_ALLIGATOR = 0x7A5548ED,
-- BS_ALLIGATOR_LARGE = 0x368EC7CB,
-- BS_ALLY = 0x69C76C14,
-- BS_ANIMAL = 0xD777C754,
-- BS_BADGER = 0x7E7C3F53,
-- BS_BEAR = 0x0BC66E35,
-- BS_BEAVER = 0x4E313783,
-- BS_BOAR = 0x176A5831,
-- BS_BOUNTY_HUNTER = 0x3900654C,
-- BS_BRUISER = 0x4514DB61,
-- BS_BULL = 0x4E50C5D2,
-- BS_COUGAR = 0x9DAA7CCB,
-- BS_COW = 0xB0E91295,
-- BS_COYOTE = 0xA448EB69,
-- BS_DEER = 0xA781E6B3,
-- BS_DOG = 0x5A4155C4,
-- BS_ELK = 0x408697F0,
-- BS_FEMALE = 0x6A3BB2C2,
-- BS_FEMALE_STRONG = 0x4DAFDD84,
-- BS_GANGUP = 0xD0CECFF2,
-- BS_GOAT = 0x078E649F,
-- BS_HORSE = 0xF6B775F3,
-- BS_MICAH_FINALE = 0x1F0BB27A,
-- BS_MOOSE = 0x968917AB,
-- BS_MUSKRAT = 0x1EDC33AC,
-- BS_NO_MELEE = 0x25B5F931,
-- BS_PIG = 0x22EAD110,
-- BS_PLAYER = 0x78BAEF07,
-- BS_PLAYER_FINALE = 0xF9E77D2D,
-- BS_PLAYER_MOONSHINER = 0x687BF19F,
-- BS_PLAYER_WINTER1 = 0x3C6A802F,
-- BS_QUICK = 0xC4CABB1B,
-- BS_RACCOON = 0x505F8917,
-- BS_SHEEP = 0x6827CCCF,
-- BS_SNAKE = 0x82BEBC4B,
-- BS_TIMID = 0x431AEF77,
-- BS_WOLF = 0xA8F023D4
-- };
function Global.SetPedBrawlingStyle(ped, brawlingStyle)
	return _in2(fn, ped, _ch(brawlingStyle))
end
