local fn = _gn(0x62C9EB51656D68CE)
--- enum eSavegameType : Hash
-- {
-- SAVEGAMETYPE_AMBIENT = 0x3CA4E1F8,
-- SAVEGAMETYPE_DEFAULT = 0xCB6ED080,
-- SAVEGAMETYPE_DELETE_CHAR = 0xCD35F947,
-- SAVEGAMETYPE_END_CREATE_NEWCHAR = 0x4C50A3CE,
-- SAVEGAMETYPE_END_MATCH = 0xE470ED50,
-- SAVEGAMETYPE_END_MISSION = 0x9A444E54,
-- SAVEGAMETYPE_END_SESSION = 0x6D23956C,
-- SAVEGAMETYPE_END_SHOPPING = 0xA311A6C4,
-- SAVEGAMETYPE_RANKUP = 0xE25F8017,
-- SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 0xAFF30AD4,
-- SAVEGAMETYPE_SP_AUTOSAVE = 0xF4AE69EC,
-- SAVEGAMETYPE_SP_DEBUG = 0x6A8122FD,
-- SAVEGAMETYPE_SP_PROPERTY = 0xAE0AB38E
-- };
function Global.SavegameSaveSp(savegameType)
	return _in2(fn, _ch(savegameType), _ri)
end
