"use strict";
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};
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};
Object.defineProperty(exports, "__esModule", { value: true });
exports.FxdkMenuCommandHandler = exports.FxdkMenuContribution = exports.FxdkCommands = exports.FxdkMenus = void 0;
var inversify_1 = require("inversify");
var core_1 = require("@theia/core");
var editor_manager_1 = require("@theia/editor/lib/browser/editor-manager");
var editor_menu_1 = require("@theia/editor/lib/browser/editor-menu");
var server_console_1 = require("./console/server-console");
var client_console_1 = require("./console/client-console");
var fxdk_data_service_1 = require("fxdk-services/lib/browser/fxdk-data-service");
var client_resmon_1 = require("./resmon/client-resmon");
function formatArrayOfFloats(arr) {
    return arr.map(function (coord) { return coord.toFixed(3); }).join(', ');
}
var FxdkMenus;
(function (FxdkMenus) {
    FxdkMenus.FXDK = __spread(core_1.MAIN_MENU_BAR, ['1_fxdk']);
    FxdkMenus.FXDK_GAME_INSERTIONS = __spread(FxdkMenus.FXDK, ['1_insertions']);
    FxdkMenus.FXDK_TOGGLES = __spread(FxdkMenus.FXDK, ['2_toggles']);
    FxdkMenus.FXDK_COMMANDS = __spread(FxdkMenus.FXDK, ['3_fxdk']);
    FxdkMenus.GAME_CONTEXT = __spread(editor_menu_1.EDITOR_CONTEXT_MENU, ['0_game_context']);
    FxdkMenus.GAME_CONTEXT_INSERTIONS = __spread(FxdkMenus.GAME_CONTEXT, ['z_game_insertions']);
})(FxdkMenus = exports.FxdkMenus || (exports.FxdkMenus = {}));
var FxdkCommands;
(function (FxdkCommands) {
    var FXDK_CATEGORY = 'FxDK';
    FxdkCommands.INSERT_CURRENT_POS = {
        id: 'fxdk.insertCurrentPos',
        category: FXDK_CATEGORY,
        label: 'Insert player position',
    };
    FxdkCommands.INSERT_CURRENT_ROT = {
        id: 'fxdk.insertCurrentRot',
        category: FXDK_CATEGORY,
        label: 'Insert player rotation',
    };
    FxdkCommands.INSERT_CURRENT_HEADING = {
        id: 'fxdk.insertCurrentHeading',
        category: FXDK_CATEGORY,
        label: 'Insert player heading',
    };
    FxdkCommands.START_SERVER = {
        id: 'fxdk.startServer',
        category: FXDK_CATEGORY,
        label: 'Start game server',
    };
    FxdkCommands.BUILD_PROJECT = {
        id: 'fxdk.buildProject',
        category: FXDK_CATEGORY,
        label: 'Build project',
    };
})(FxdkCommands = exports.FxdkCommands || (exports.FxdkCommands = {}));
var FxdkMenuContribution = /** @class */ (function () {
    function FxdkMenuContribution() {
    }
    FxdkMenuContribution.prototype.registerMenus = function (registry) {
        /**
         * Bar menus
         */
        registry.registerSubmenu(FxdkMenus.FXDK, 'FxDK');
        // Insertions
        {
            registry.registerMenuAction(FxdkMenus.FXDK_GAME_INSERTIONS, {
                commandId: FxdkCommands.INSERT_CURRENT_POS.id,
            });
            registry.registerMenuAction(FxdkMenus.FXDK_GAME_INSERTIONS, {
                commandId: FxdkCommands.INSERT_CURRENT_ROT.id,
            });
            registry.registerMenuAction(FxdkMenus.FXDK_GAME_INSERTIONS, {
                commandId: FxdkCommands.INSERT_CURRENT_HEADING.id,
            });
        }
        // Toggles
        {
            registry.registerMenuAction(FxdkMenus.FXDK_TOGGLES, {
                commandId: 'fxdkGameView:toggle',
                label: 'Toggle Game View',
                icon: 'fa fa-gamepad',
            });
            registry.registerMenuAction(FxdkMenus.FXDK_TOGGLES, {
                commandId: server_console_1.ServerConsoleViewContribution.TOGGLE_COMMAND_ID,
                label: 'Toggle Server Console',
                icon: server_console_1.SERVER_CONSOLE_WIDGET_ICON,
            });
            registry.registerMenuAction(FxdkMenus.FXDK_TOGGLES, {
                commandId: client_console_1.ClientConsoleViewContribution.TOGGLE_COMMAND_ID,
                label: 'Toggle Client Console',
                icon: client_console_1.CLIENT_CONSOLE_WIDGET_ICON,
            });
            registry.registerMenuAction(FxdkMenus.FXDK_TOGGLES, {
                commandId: client_resmon_1.ClientResmonViewContribution.TOGGLE_COMMAND_ID,
                label: 'Toggle Client Resource Monitor',
                icon: client_resmon_1.CLIENT_RESMON_WIDGET_ICON,
            });
        }
        // FxDK Commands
        {
            registry.registerMenuAction(FxdkMenus.FXDK_COMMANDS, {
                commandId: FxdkCommands.START_SERVER.id,
                label: 'Start Game Server',
                icon: 'fa fa-play',
            });
            registry.registerMenuAction(FxdkMenus.FXDK_COMMANDS, {
                commandId: FxdkCommands.BUILD_PROJECT.id,
                label: 'Build Project',
                icon: 'fa fa-download',
            });
        }
        /**
         * Context menus
         */
        registry.registerMenuAction(FxdkMenus.GAME_CONTEXT_INSERTIONS, {
            commandId: FxdkCommands.INSERT_CURRENT_POS.id,
            icon: 'fa fa-gamepad',
        });
        registry.registerMenuAction(FxdkMenus.GAME_CONTEXT_INSERTIONS, {
            commandId: FxdkCommands.INSERT_CURRENT_ROT.id,
            icon: 'fa fa-gamepad',
        });
    };
    FxdkMenuContribution.prototype.registerCommands = function (registry) {
        var _this = this;
        registry.registerCommand(FxdkCommands.INSERT_CURRENT_POS, this.newEditorCommandHandler(function (editor) {
            var pos = _this.dataService.data['player_ped_pos'];
            if (!pos) {
                console.log('No pos yet');
                return;
            }
            editor.executeEdits([{
                    range: editor.selection,
                    newText: formatArrayOfFloats(pos),
                }]);
        }));
        registry.registerCommand(FxdkCommands.INSERT_CURRENT_ROT, this.newEditorCommandHandler(function (editor) {
            var rot = _this.dataService.data['player_ped_rot'];
            if (!rot) {
                console.log('No rot yet');
                return;
            }
            editor.executeEdits([{
                    range: editor.selection,
                    newText: formatArrayOfFloats(rot),
                }]);
        }));
        registry.registerCommand(FxdkCommands.INSERT_CURRENT_HEADING, this.newEditorCommandHandler(function (editor) {
            var heading = _this.dataService.data['player_ped_heading'];
            if (!heading) {
                console.log('No heading yet');
                return;
            }
            editor.executeEdits([{
                    range: editor.selection,
                    newText: heading.toFixed(3),
                }]);
        }));
        registry.registerCommand(FxdkCommands.START_SERVER, {
            execute: function () { return _this.dataService.sendMessageToShell('fxdk:startServer'); },
        });
        registry.registerCommand(FxdkCommands.BUILD_PROJECT, {
            execute: function () { return _this.dataService.sendMessageToShell('fxdk:buildProject'); },
        });
    };
    FxdkMenuContribution.prototype.newCommandHandler = function (handler) {
        return new FxdkMenuCommandHandler(handler);
    };
    FxdkMenuContribution.prototype.newEditorCommandHandler = function (handler) {
        var _this = this;
        var commandHandler = function () {
            var _a;
            var editor = (_a = _this.editorManager.activeEditor) === null || _a === void 0 ? void 0 : _a.editor;
            if (!editor) {
                console.log('No active editor');
                return;
            }
            handler(editor);
        };
        return this.newCommandHandler(commandHandler);
    };
    __decorate([
        inversify_1.inject(fxdk_data_service_1.FxdkDataService),
        __metadata("design:type", fxdk_data_service_1.FxdkDataService)
    ], FxdkMenuContribution.prototype, "dataService", void 0);
    __decorate([
        inversify_1.inject(editor_manager_1.EditorManager),
        __metadata("design:type", editor_manager_1.EditorManager)
    ], FxdkMenuContribution.prototype, "editorManager", void 0);
    FxdkMenuContribution = __decorate([
        inversify_1.injectable()
    ], FxdkMenuContribution);
    return FxdkMenuContribution;
}());
exports.FxdkMenuContribution = FxdkMenuContribution;
var FxdkMenuCommandHandler = /** @class */ (function () {
    function FxdkMenuCommandHandler(handler) {
        this.handler = handler;
    }
    FxdkMenuCommandHandler.prototype.execute = function () {
        var args = [];
        for (var _i = 0; _i < arguments.length; _i++) {
            args[_i] = arguments[_i];
        }
        this.handler.apply(this, __spread(args));
    };
    return FxdkMenuCommandHandler;
}());
exports.FxdkMenuCommandHandler = FxdkMenuCommandHandler;
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