END_TEXT_COMMAND_THEFEED_POST_CREWTAG_WITH_GAME_NAME
0x137BC35589E34E1E
0x88B9B909
// EndTextCommandThefeedPostCrewtagWithGameName
int END_TEXT_COMMAND_THEFEED_POST_CREWTAG_WITH_GAME_NAME(BOOL crewTypeIsPrivate, BOOL crewTagContainsRockstar, int* crewTag, int rank, BOOL isLeader, BOOL isImportant, int clanHandle, char* gamerStr, int r, int g, int b);
p0 = 1 or 0
crashes my game...
this is for sending invites to network players - jobs/apartment/ect...
return notification handle
int invite(Player player)
{
networkHandleMgr netHandle;
networkClanMgr clan;
char *playerName = GET_PLAYER_NAME(player);
_SET_NOTIFICATION_TEXT_ENTRY("STRING");
_SET_NOTIFACTION_COLOR_NEXT(1);
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(playerName);
NETWORK_HANDLE_FROM_PLAYER(player, &netHandle.netHandle, 13);
if (NETWORK_CLAN_PLAYER_IS_ACTIVE(&netHandle.netHandle))
{
NETWORK_CLAN_PLAYER_GET_DESC(&clan.clanHandle, 35, &netHandle.netHandle);
_DRAW_NOTIFICATION_CLAN_INVITE(0, _0x54E79E9C(&clan.clanHandle, 35), &clan.unk17, clan.isLeader, 0, 0, clan.clanHandle, playerName, 0, 0, 0);
}
}
Old name: _NOTIFICATION_SEND_CLAN_INVITE
Old name: _DRAW_NOTIFICATION_CLAN_INVITE