FORCE_PED_AI_AND_ANIMATION_UPDATE(Ped ped, BOOL p1, BOOL p2)
FORCE_PED_MOTION_STATE(Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4)
FORCE_PED_TO_OPEN_PARACHUTE(Ped ped)
_FREEZE_PED_CAMERA_ROTATION(Ped ped)
GET_ANIM_INITIAL_OFFSET_POSITION(char* animDict, char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9)
GET_ANIM_INITIAL_OFFSET_ROTATION(char* animDict, char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9)
GET_CLOSEST_PED(float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, int pedType)
GET_COMBAT_FLOAT(Ped ped, int p1)
GET_DEAD_PED_PICKUP_COORDS(Ped ped, float p1, float p2)
GET_GROUP_SIZE(int groupID, Any* unknown, int* sizeInMembers)
GET_JACK_TARGET(Ped ped)
GET_MELEE_TARGET_FOR_PED(Ped ped)
GET_MOUNT(Ped ped)
_GET_NUM_HAIR_COLORS
_GET_NUM_MAKEUP_COLORS
GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(Ped ped, int componentId)
GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(Ped ped, int propId)
GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(Ped ped, int propId, int drawableId)
GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(Ped ped, int componentId, int drawableId)
GET_PED_ACCURACY(Ped ped)
GET_PED_ALERTNESS(Ped ped)
GET_PED_ARMOUR(Ped ped)
GET_PED_AS_GROUP_LEADER(int groupID)
GET_PED_AS_GROUP_MEMBER(int groupID, int memberNumber)
GET_PED_BONE_COORDS(Ped ped, int boneId, float offsetX, float offsetY, float offsetZ)
GET_PED_BONE_INDEX(Ped ped, int boneId)
GET_PED_CAUSE_OF_DEATH(Ped ped)
GET_PED_COMBAT_MOVEMENT(Ped ped)
GET_PED_COMBAT_RANGE(Ped ped)
GET_PED_CONFIG_FLAG(Ped ped, int flagId, BOOL p2)
_GET_PED_CURRENT_MOVEMENT_SPEED(Ped ped, float* speedX, float* speedY)
GET_PED_DECORATION_ZONE_FROM_HASHES(Hash collection, Hash overlay)
GET_PED_DECORATIONS_STATE(Ped ped)
GET_PED_DEFENSIVE_AREA_POSITION(Ped ped, BOOL p1)
_GET_PED_DIES_IN_WATER(Ped ped)