SET_AMBIENT_ZONE_STATE_PERSISTENT(char* ambientZone, BOOL p1, BOOL p2)
SET_ANIMAL_MOOD(Ped animal, int mood)
SET_AUDIO_FLAG(char* flagName, BOOL toggle)
SET_AUDIO_SCENE_VARIABLE(char* scene, char* variable, float value)
SET_AUDIO_SCRIPT_CLEANUP_TIME(int timeMs)
SET_AUDIO_SPECIAL_EFFECT_MODE(int mode)
SET_AUDIO_VEHICLE_PRIORITY(Vehicle vehicle, int priority)
SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM(BOOL enable)
SET_CONVERSATION_AUDIO_PLACEHOLDER(BOOL isPlaceHolder)
SET_CUSTOM_RADIO_TRACK_LIST(char* radioStation, char* trackListName, BOOL forceNow)
SET_CUTSCENE_AUDIO_OVERRIDE(char* name)
SET_EMITTER_RADIO_STATION(char* emitterName, char* radioStation)
SET_ENTITY_FOR_NULL_CONV_PED(int speakerConversationIndex, Entity entity)
SET_FRONTEND_RADIO_ACTIVE(BOOL active)
SET_GPS_ACTIVE(BOOL active)
SET_HORN_ENABLED(Vehicle vehicle, BOOL toggle)
SET_INITIAL_PLAYER_STATION(char* radioStation)
SET_MICROPHONE_POSITION(BOOL p0, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
SET_MOBILE_PHONE_RADIO_STATE(BOOL state)
SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY(BOOL toggle)
_SET_PED_AUDIO_FOOTSTEP_LOUD(Ped ped, BOOL toggle)
_SET_PED_AUDIO_FOOTSTEP_QUIET(Ped ped, BOOL toggle)
_SET_PED_AUDIO_GENDER(Ped ped, BOOL p1)
SET_PED_IS_DRUNK(Ped ped, BOOL toggle)
SET_PED_RACE_AND_VOICE_GROUP(Ped ped, int pedRace, int pvgHash)
_SET_PED_TALK(Ped ped)
SET_PED_VOICE_FULL(Ped ped)
_SET_PED_VOICE_GROUP(Ped ped, Hash voiceGroupHash)
_SET_PED_VOICE_GROUP_RACE(Ped ped, Hash voiceGroupHash)
SET_PED_WALLA_DENSITY(float density, float applyValue)
SET_PLAYER_ANGRY(Ped ped, BOOL isAngry)
SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE(Vehicle vehicle, BOOL active)
SET_PORTAL_SETTINGS_OVERRIDE(char* oldPortalSettingsName, char* newPortalSettingsName)
SET_POSITION_FOR_NULL_CONV_PED(int speakerConversationIndex, float x, float y, float z)
SET_POSITIONED_PLAYER_VEHICLE_RADIO_EMITTER_ENABLED(BOOL enabled)