GET_MODEL_DIMENSIONS(Hash modelHash, Vector3* minimum, Vector3* maximum)
GET_NEXT_WEATHER_TYPE_HASH_NAME
_GET_NUM_DISPATCHED_UNITS_FOR_PLAYER(int dispatchService)
GET_NUM_SUCCESSFUL_STUNT_JUMPS
GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE(int stackSize)
GET_ONSCREEN_KEYBOARD_RESULT
_GET_POWER_SAVING_MODE_DURATION
GET_PREV_WEATHER_TYPE_HASH_NAME
GET_PROFILE_SETTING(int profileSetting)
_GET_PROJECTILE_NEAR_PED(Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL ownedByPlayer)
GET_RAIN_LEVEL
GET_RANDOM_EVENT_FLAG
GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange)
GET_RANDOM_INT_IN_RANGE(int startRange, int endRange)
_GET_RANDOM_INT_IN_RANGE_2(int startRange, int endRange)
GET_REPLAY_STAT_AT_INDEX(int index)
GET_REPLAY_STAT_COUNT
GET_REPLAY_STAT_MISSION_TYPE
GET_SIZE_OF_SAVE_DATA(BOOL p0)
GET_SNOW_LEVEL
GET_STATUS_OF_MISSION_REPEAT_SAVE
GET_TENNIS_SWING_ANIM_COMPLETE(Ped ped)
GET_TOTAL_SUCCESSFUL_STUNT_JUMPS
_GET_WEATHER_TYPE_TRANSITION(Hash* weatherType1, Hash* weatherType2, float* percentWeather2)
GET_WIND_DIRECTION
GET_WIND_SPEED
_HAS_ASYNC_INSTALL_FINISHED
HAS_BULLET_IMPACTED_IN_AREA(float x, float y, float z, float p3, BOOL p4, BOOL p5)
HAS_BULLET_IMPACTED_IN_BOX(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7)
_HAS_BUTTON_COMBINATION_JUST_BEEN_ENTERED(Hash hash, int amount)
_HAS_CHEAT_STRING_JUST_BEEN_ENTERED(Hash hash)
_HAS_RESUMED_FROM_SUSPEND
HAVE_CREDITS_REACHED_END
IGNORE_NEXT_RESTART(BOOL toggle)
IS_AREA_OCCUPIED(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9, BOOL p10, Any p11, BOOL p12)