// TaskSweepAimEntity
void TASK_SWEEP_AIM_ENTITY(Ped ped, char* anim, char* p2, char* p3, char* p4, int p5, Vehicle vehicle, float p7, float p8);
This function is called on peds in vehicles.
anim: animation name
p2, p3, p4: "sweep_low", "sweep_med" or "sweep_high"
p5: no idea what it does but is usually -1