OPEN_BOMB_BAY_DOORS(Vehicle vehicle)
PAUSE_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
POP_OUT_VEHICLE_WINDSCREEN(Vehicle vehicle)
PRELOAD_VEHICLE_MOD(Any p0, int modType, Any p2)
RAISE_CONVERTIBLE_ROOF(Vehicle vehicle, BOOL instantlyRaise)
_RAISE_RETRACTABLE_WHEELS(Vehicle vehicle)
RELEASE_PRELOAD_MODS(Vehicle vehicle)
REMOVE_PICK_UP_ROPE_FOR_CARGOBOB(Vehicle cargobob)
REMOVE_ROAD_NODE_SPEED_ZONE(int speedzone)
REMOVE_VEHICLE_ASSET(int vehicleAsset)
REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREA(Any p0)
REMOVE_VEHICLE_HIGH_DETAIL_MODEL(Vehicle vehicle)
REMOVE_VEHICLE_MOD(Vehicle vehicle, int modType)
REMOVE_VEHICLE_RECORDING(int recording, char* script)
_REMOVE_VEHICLE_SHADOW_EFFECT(Vehicle vehicle)
REMOVE_VEHICLE_STUCK_CHECK(Vehicle vehicle)
REMOVE_VEHICLE_UPSIDEDOWN_CHECK(Vehicle vehicle)
REMOVE_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, Any unk)
REQUEST_VEHICLE_ASSET(Hash vehicleHash, int vehicleAsset)
_REQUEST_VEHICLE_DASHBOARD_SCALEFORM_MOVIE(Vehicle vehicle)
REQUEST_VEHICLE_HIGH_DETAIL_MODEL(Vehicle vehicle)
REQUEST_VEHICLE_RECORDING(int recording, char* script)
RESET_VEHICLE_STUCK_TIMER(Vehicle vehicle, int nullAttributes)
RESET_VEHICLE_WHEELS(Vehicle vehicle, BOOL toggle)
ROLL_DOWN_WINDOW(Vehicle vehicle, int windowIndex)
ROLL_DOWN_WINDOWS(Vehicle vehicle)
ROLL_UP_WINDOW(Vehicle vehicle, int windowIndex)
SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE(BOOL active)
SET_ALL_VEHICLE_GENERATORS_ACTIVE
SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7)
SET_AMBIENT_VEHICLE_RANGE_MULTIPLIER_THIS_FRAME(float range)
SET_BIKE_ON_STAND(Vehicle vehicle, float x, float y)
SET_BOAT_ANCHOR(Vehicle vehicle, BOOL toggle)
_SET_BOAT_BOOM_POSITION_RATIO(Vehicle vehicle, float ratio)