_SET_VEHICLE_MAX_SPEED(Vehicle vehicle, float speed)
SET_VEHICLE_MOD(Vehicle vehicle, int modType, int modIndex, BOOL customTires)
SET_VEHICLE_MOD_COLOR_1(Vehicle vehicle, int paintType, int color, int pearlescentColor)
SET_VEHICLE_MOD_COLOR_2(Vehicle vehicle, int paintType, int color)
SET_VEHICLE_MOD_KIT(Vehicle vehicle, int modKit)
SET_VEHICLE_MODEL_IS_SUPPRESSED(Hash model, BOOL suppressed)
SET_VEHICLE_NAME_DEBUG(Vehicle vehicle, char* name)
SET_VEHICLE_NEEDS_TO_BE_HOTWIRED(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_NEON_LIGHT_ENABLED(Vehicle vehicle, int index, BOOL toggle)
_SET_VEHICLE_NEON_LIGHTS_COLOR_2(Vehicle vehicle, int color)
_SET_VEHICLE_NEON_LIGHTS_COLOUR(Vehicle vehicle, int r, int g, int b)
_SET_VEHICLE_NITRO_ENABLED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_NUMBER_PLATE_TEXT(Vehicle vehicle, char* plateText)
SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(Vehicle vehicle, int plateIndex)
SET_VEHICLE_ON_GROUND_PROPERLY(Vehicle vehicle)
SET_VEHICLE_OUT_OF_CONTROL(Vehicle vehicle, BOOL killDriver, BOOL explodeOnImpact)
_SET_VEHICLE_PARACHUTE_ACTIVE(Vehicle vehicle, BOOL active)
_SET_VEHICLE_PARACHUTE_MODEL(Vehicle vehicle, Hash modelHash)
_SET_VEHICLE_PARACHUTE_TEXTURE_VARIATION(Vehicle vehicle, int textureVariation)
SET_VEHICLE_PETROL_TANK_HEALTH(Vehicle vehicle, float health)
SET_VEHICLE_PROVIDES_COVER(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_RAMP_LAUNCH_MODIFIER(Vehicle vehicle, float p1)
_SET_VEHICLE_RAMP_SIDEWAYS_LAUNCH_MOTION(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_RAMP_UPWARDS_LAUNCH_MOTION(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_RECEIVES_RAMP_DAMAGE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_REDUCE_GRIP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_REDUCE_TRACTION(Vehicle vehicle, int val)
_SET_VEHICLE_ROCKET_BOOST_ACTIVE(Vehicle vehicle, BOOL active)
_SET_VEHICLE_ROCKET_BOOST_PERCENTAGE(Vehicle vehicle, float percentage)
_SET_VEHICLE_ROCKET_BOOST_REFILL_TIME(Vehicle vehicle, float time)
_SET_VEHICLE_ROOF_LIVERY(Vehicle vehicle, int livery)
SET_VEHICLE_RUDDER_BROKEN(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_SEARCHLIGHT(Vehicle heli, BOOL toggle, BOOL canBeUsedByAI)
_SET_VEHICLE_SHADOW_EFFECT(Vehicle vehicle, int p1, int p2)
SET_VEHICLE_SHOOT_AT_TARGET(Ped driver, Entity entity, float xTarget, float yTarget, float zTarget)