SET_VEHICLE_USES_LARGE_REAR_RAMP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WEAPON_CAPACITY(Vehicle vehicle, int weaponIndex, int capacity)
_SET_VEHICLE_WEAPONS_DISABLED(Vehicle vehicle, int weaponSlot)
SET_VEHICLE_WHEEL_TYPE(Vehicle vehicle, int wheelType)
SET_VEHICLE_WHEELS_CAN_BREAK(Vehicle vehicle, BOOL enabled)
SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WHEELS_DEAL_DAMAGE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_WINDOW_TINT(Vehicle vehicle, int tint)
_SET_VEHICLE_XENON_LIGHTS_COLOR(Vehicle vehicle, int color)
SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, float time)
SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
SMASH_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
STABILISE_ENTITY_ATTACHED_TO_HELI(Vehicle vehicle, Entity entity, float p2)
START_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, int recording, char* script, BOOL p3)
START_PLAYBACK_RECORDED_VEHICLE_USING_AI(Vehicle vehicle, int recording, char* script, float speed, int drivingStyle)
START_PLAYBACK_RECORDED_VEHICLE_WITH_FLAGS(Vehicle vehicle, int recording, char* script, int flags, int time, int drivingStyle)
START_VEHICLE_ALARM(Vehicle vehicle)
START_VEHICLE_HORN(Vehicle vehicle, int duration, Hash mode, BOOL forever)
STOP_ALL_GARAGE_ACTIVITY
_STOP_BRING_VEHICLE_TO_HALT(Vehicle vehicle)
STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
SWITCH_TRAIN_TRACK(int trackId, BOOL state)
TOGGLE_VEHICLE_MOD(Vehicle vehicle, int modType, BOOL toggle)
TRACK_VEHICLE_VISIBILITY(Vehicle vehicle)
TRANSFORM_TO_CAR(Vehicle vehicle, BOOL instantly)
TRANSFORM_TO_SUBMARINE(Vehicle vehicle, BOOL instantly)
UNPAUSE_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
0x0205F5365292D2EB(Vehicle vehicle, float p1)
0x0419B167EE128F33(Any p0, Any p1)
0x0581730AB9380412(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
0x063AE2B2CC273588(Vehicle vehicle, BOOL p1)
0x065D03A9D6B2C6B5(Any p0, Any p1)
0x107A473D7A6647A9(Vehicle vehicle)
0x1312DDD8385AEE4E(Any p0, Any p1)
0x182F266C2D9E2BEB(Vehicle vehicle, float p1)