SET_VEHICLE_INDICATOR_LIGHTS(Vehicle vehicle, int turnSignal, BOOL toggle)
SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(Vehicle vehicle, int doorIndex, int doorLockStatus)
SET_VEHICLE_INFLUENCES_WANTED_LEVEL(Vehicle vehicle, BOOL influenceWantedLevel)
_SET_VEHICLE_INTERIOR_COLOR(Vehicle vehicle, int color)
SET_VEHICLE_INTERIORLIGHT(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_IS_CONSIDERED_BY_PLAYER(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_IS_RACING(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_IS_STOLEN(Vehicle vehicle, BOOL isStolen)
SET_VEHICLE_IS_WANTED(Vehicle vehicle, BOOL state)
SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_KERS_ALLOWED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_LIGHT_MULTIPLIER(Vehicle vehicle, float multiplier)
SET_VEHICLE_LIGHTS(Vehicle vehicle, int state)
_SET_VEHICLE_LIGHTS_MODE(Vehicle vehicle, int p1)
SET_VEHICLE_LIVERY(Vehicle vehicle, int livery)
SET_VEHICLE_LOD_MULTIPLIER(Vehicle vehicle, float multiplier)
_SET_VEHICLE_MAX_SPEED(Vehicle vehicle, float speed)
SET_VEHICLE_MOD(Vehicle vehicle, int modType, int modIndex, BOOL customTires)
SET_VEHICLE_MOD_COLOR_1(Vehicle vehicle, int paintType, int color, int pearlescentColor)
SET_VEHICLE_MOD_COLOR_2(Vehicle vehicle, int paintType, int color)
SET_VEHICLE_MOD_KIT(Vehicle vehicle, int modKit)
SET_VEHICLE_MODEL_IS_SUPPRESSED(Hash model, BOOL suppressed)
SET_VEHICLE_NAME_DEBUG(Vehicle vehicle, char* name)
SET_VEHICLE_NEEDS_TO_BE_HOTWIRED(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_NEON_LIGHT_ENABLED(Vehicle vehicle, int index, BOOL toggle)
_SET_VEHICLE_NEON_LIGHTS_COLOR_2(Vehicle vehicle, int color)
_SET_VEHICLE_NEON_LIGHTS_COLOUR(Vehicle vehicle, int r, int g, int b)
_SET_VEHICLE_NITRO_ENABLED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_NUMBER_PLATE_TEXT(Vehicle vehicle, char* plateText)
SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(Vehicle vehicle, int plateIndex)
SET_VEHICLE_ON_GROUND_PROPERLY(Vehicle vehicle)
SET_VEHICLE_OUT_OF_CONTROL(Vehicle vehicle, BOOL killDriver, BOOL explodeOnImpact)
_SET_VEHICLE_PARACHUTE_ACTIVE(Vehicle vehicle, BOOL active)
_SET_VEHICLE_PARACHUTE_MODEL(Vehicle vehicle, Hash modelHash)
_SET_VEHICLE_PARACHUTE_TEXTURE_VARIATION(Vehicle vehicle, int textureVariation)