0x70B8EC8FC108A634(BOOL p0, Any p1)
0x7EC3C679D0E7E46B(Any p0, Any p1, Any p2, Any p3)
0x8BF907833BE275DE(float p0, float p1)
0x97FFB4ADEED08066(Any p0, Any p1)
0x9AC92EED5E4793AB
0x9BD7BD55E4533183(Any p0, Any p1, Any p2)
0x9D3AF56E94C9AE98(Vehicle vehicle, float p1)
0xAA19F5572C38B564(Any* p0)
0xB542DE8C3D1CB210(BOOL p0)
0xBEF34B1D9624D5DD(BOOL p0)
0xBF4DC1784BE94DFA(Ped ped, BOOL p1, Hash hash)
0xC1805D05E6D4FE10(Vehicle vehicle)
0xC8EDE9BDBCCBA6D4(Any* p0, float p1, float p2, float p3)
0xD2DCCD8E16E20997(Any p0)
0xDD6BCF9E94425DF9
0xF3365489E0DD50F9(Vehicle vehicle, BOOL toggle)
0xFF266D1D0EB1195D
Namespace: BRAIN
ADD_SCRIPT_TO_RANDOM_PED(char* name, Hash model, float p2, float p3)
DISABLE_SCRIPT_BRAIN_SET(int brainSet)
ENABLE_SCRIPT_BRAIN_SET(int brainSet)
IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE(Object object)
IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE
REGISTER_OBJECT_SCRIPT_BRAIN(char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5)
REGISTER_WORLD_POINT_SCRIPT_BRAIN(char* scriptName, float activationRange, int p2)
0x0B40ED49D7D6FF84
0x4D953DF78EBF8158
0x6D6840CEE8845831(char* action)
0x6E91B04E08773030(char* action)
Namespace: CAM
ADD_CAM_SPLINE_NODE(Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int transitionType)
ADD_CAM_SPLINE_NODE_USING_CAMERA(Cam cam, Cam cam2, int length, int p3)
ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME(Cam cam, Cam cam2, int p2, int p3)
ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME(Cam cam, int p1, int p2)
_ANIMATE_GAMEPLAY_CAM_ZOOM(float p0, float distance)