SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(Player player, int r, int g, int b)
SET_PLAYER_PARACHUTE_TINT_INDEX(Player player, int tintIndex)
SET_PLAYER_PARACHUTE_VARIATION_OVERRIDE(Player player, int p1, Any p2, Any p3, BOOL p4)
_SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player, Hash model)
SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(Player player, int index)
SET_PLAYER_RESET_FLAG_PREFER_REAR_SEATS(Player player, int flags)
SET_PLAYER_SIMULATE_AIMING(Player player, BOOL toggle)
SET_PLAYER_SNEAKING_NOISE_MULTIPLIER(Player player, float multiplier)
SET_PLAYER_SPRINT(Player player, BOOL toggle)
SET_PLAYER_STEALTH_PERCEPTION_MODIFIER(Player player, float value)
SET_PLAYER_TARGET_LEVEL(int targetLevel)
SET_PLAYER_TARGETING_MODE(int targetMode)
SET_PLAYER_TEAM(Player player, int team)
_SET_PLAYER_UNDERWATER_TIME_REMAINING(Player player, float percentage)
SET_PLAYER_VEHICLE_DAMAGE_MODIFIER(Player player, float modifier)
SET_PLAYER_VEHICLE_DEFENSE_MODIFIER(Player player, float modifier)
SET_PLAYER_WANTED_CENTRE_POSITION(Player player, Vector3* position, BOOL p2, BOOL p3)
SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL delayedResponse)
SET_PLAYER_WANTED_LEVEL_NO_DROP(Player player, int wantedLevel, BOOL delayedResponse)
SET_PLAYER_WANTED_LEVEL_NOW(Player player, BOOL p1)
SET_PLAYER_WEAPON_DAMAGE_MODIFIER(Player player, float modifier)
SET_PLAYER_WEAPON_DEFENSE_MODIFIER(Player player, float modifier)
_SET_PLAYER_WEAPON_DEFENSE_MODIFIER_2(Player player, float modifier)
SET_POLICE_IGNORE_PLAYER(Player player, BOOL toggle)
SET_POLICE_RADAR_BLIPS(BOOL toggle)
SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
_SET_SPECIAL_ABILITY(Player player, int p1)
SET_SPECIAL_ABILITY_MULTIPLIER(float multiplier)
SET_SWIM_MULTIPLIER_FOR_PLAYER(Player player, float multiplier)
SET_WANTED_LEVEL_DIFFICULTY(Player player, float difficulty)
_SET_WANTED_LEVEL_HIDDEN_EVASION_TIME(Player player, int wantedLevel, int lossTime)
SET_WANTED_LEVEL_MULTIPLIER(float multiplier)
SIMULATE_PLAYER_INPUT_GAIT(Player player, float amount, int gaitType, float rotationSpeed, BOOL p4, BOOL p5)
_SPECIAL_ABILITY_ACTIVATE(Any player)
SPECIAL_ABILITY_CHARGE_ABSOLUTE(Player player, int p1, BOOL p2)