_LANDING_MENU_IS_ACTIVE
LOAD_CLOUD_HAT(char* name, float transitionTime)
NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME
NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS(int p0)
OVERRIDE_SAVE_HOUSE(BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, Vector3* p6, float* p7)
PAUSE_DEATH_ARREST_RESTART(BOOL toggle)
PLAY_TENNIS_DIVE_ANIM(Ped ped, int p1, float p2, float p3, float p4, BOOL p5)
PLAY_TENNIS_SWING_ANIM(Ped ped, char* animDict, char* animName, float p3, float p4, BOOL p5)
POPULATE_NOW
PRELOAD_CLOUD_HAT(char* name)
QUEUE_MISSION_REPEAT_LOAD
QUEUE_MISSION_REPEAT_SAVE
REGISTER_BOOL_TO_SAVE(Any* p0, char* name)
REGISTER_ENUM_TO_SAVE(Any* p0, char* name)
REGISTER_FLOAT_TO_SAVE(Any* p0, char* name)
REGISTER_INT_TO_SAVE(Any* p0, char* name)
_REGISTER_INT64_TO_SAVE(Any* p0, char* name)
REGISTER_SAVE_HOUSE(float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6)
REGISTER_TEXT_LABEL_TO_SAVE(Any* p0, char* name)
_REGISTER_TEXT_LABEL_TO_SAVE_2(Any* p0, char* name)
REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(Any p0)
REMOVE_POP_MULTIPLIER_AREA(int id, BOOL p1)
REMOVE_POP_MULTIPLIER_SPHERE(int id, BOOL p1)
_REMOVE_STEALTH_KILL(Hash hash, BOOL p1)
_RESET_BENCHMARK_RECORDING
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE
RESET_DISPATCH_SPAWN_BLOCKING_AREAS
_RESET_DISPATCH_SPAWN_LOCATION
RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0)
_RESTART_GAME
_SAVE_BENCHMARK_RECORDING
SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Player player, int* p1, int* p2)
SCRIPT_RACE_INIT(Any p0, Any p1, Any p2, Any p3)
SCRIPT_RACE_SHUTDOWN
_SET_BEAST_MODE_ACTIVE(Player player)