FiveM Docs
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Native Reference
API Set:
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server
client
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SET_ENTITY_LOCALLY_VISIBLE
(Entity entity)
SET_ENTITY_VISIBLE_IN_CUTSCENE
(Any p0, BOOL p1, BOOL p2)
_SET_GHOSTED_ENTITY_ALPHA
(int alpha)
_SET_LOCAL_PLAYER_AS_GHOST
(BOOL toggle)
SET_LOCAL_PLAYER_INVISIBLE_LOCALLY
(BOOL p0)
SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE
(BOOL p0, BOOL p1)
SET_LOCAL_PLAYER_VISIBLE_LOCALLY
(BOOL p0)
SET_NETWORK_CUTSCENE_ENTITIES
(BOOL toggle)
_SET_NETWORK_ENABLE_VEHICLE_POSITION_CORRECTION
(Vehicle vehicle, BOOL toggle)
SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER
(int netId, Player player, BOOL toggle)
SET_NETWORK_ID_CAN_MIGRATE
(int netId, BOOL toggle)
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES
(int netId, BOOL toggle)
SET_NETWORK_ID_VISIBLE_IN_CUTSCENE
(int netId, BOOL p1, BOOL p2)
SET_NETWORK_VEHICLE_AS_GHOST
(Vehicle vehicle, BOOL toggle)
_SET_NETWORK_VEHICLE_POSITION_UPDATE_MULTIPLIER
(Vehicle vehicle, float multiplier)
SET_NETWORK_VEHICLE_RESPOT_TIMER
(int netId, int time)
SET_PLAYER_INVISIBLE_LOCALLY
(Player player, BOOL toggle)
SET_PLAYER_VISIBLE_LOCALLY
(Player player, BOOL toggle)
_SET_RELATIONSHIP_TO_PLAYER
(Player player, BOOL p1)
SET_STORE_ENABLED
(BOOL toggle)
SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME
()
_SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE
()
TEXTURE_DOWNLOAD_GET_NAME
(int p0)
TEXTURE_DOWNLOAD_HAS_FAILED
(int p0)
TEXTURE_DOWNLOAD_RELEASE
(int p0)
TEXTURE_DOWNLOAD_REQUEST
(int* PlayerHandle, char* FilePath, char* Name, BOOL p3)
TITLE_TEXTURE_DOWNLOAD_REQUEST
(char* FilePath, char* Name, BOOL p2)
_TRIGGER_SCRIPT_CRC_CHECK_ON_PLAYER
(Player player, int p1, Hash scriptHash)
UGC_CANCEL_QUERY
()
UGC_CLEAR_CREATE_RESULT
()
UGC_CLEAR_MODIFY_RESULT
()
UGC_CLEAR_OFFLINE_QUERY
()
UGC_CLEAR_QUERY_RESULTS
()
UGC_COPY_CONTENT
(Any* p0, Any* p1)
UGC_DID_GET_SUCCEED
()