PLAYSTATS_RANDOM_MISSION_DONE(char* name, Any p1, Any p2, Any p3)
PLAYSTATS_RANK_UP(int rank)
_PLAYSTATS_RECOVER_CONTRABAND(Any* data)
_PLAYSTATS_ROBBERY_FINALE(Any p0)
_PLAYSTATS_ROBBERY_PREP(Any p0)
PLAYSTATS_ROS_BET(int amount, int act, Player player, float cm)
_PLAYSTATS_SELL_CONTRABAND(Any* data)
PLAYSTATS_SET_JOIN_TYPE(int joinType)
PLAYSTATS_SHOP_ITEM(Any p0, Any p1, Any p2, Any p3, Any p4)
_PLAYSTATS_SMUG_MISSION_ENDED(Any* data)
_PLAYSTATS_SPECTATOR_WHEEL_SPIN(int p0, int p1, int p2, int p3)
_PLAYSTATS_SPENT_PI_CUSTOM_LOADOUT(int amount)
_PLAYSTATS_START_OFFLINE_MODE
_PLAYSTATS_STONE_HATCHET_END(Any* data)
_PLAYSTATS_STUNT_PERFORMED_EVENT_ALLOW_TRIGGER
_PLAYSTATS_STUNT_PERFORMED_EVENT_DISALLOW_TRIGGER
PLAYSTATS_WEAPON_MODE_CHANGE(Hash weaponHash, Hash componentHashTo, Hash componentHashFrom)
PLAYSTATS_WEBSITE_VISITED(Hash scaleformHash, int p1)
PRESENCE_EVENT_UPDATESTAT_FLOAT(Hash statHash, float value, int p2)
PRESENCE_EVENT_UPDATESTAT_INT(Hash statHash, int value, int p2)
_SET_HAS_CONTENT_UNLOCKS_FLAGS(int value)
SET_PROFILE_SETTING_PROLOGUE_COMPLETE
_SET_SAVE_MIGRATION_TRANSACTION_ID(int transactionId)
STAT_CLEAR_SLOT_FOR_RELOAD(int statSlot)
STAT_DELETE_SLOT(Any p0)
STAT_GET_BOOL(Hash statHash, BOOL* outValue, Any p2)
STAT_GET_BOOL_MASKED(Hash statName, int mask, int p2)
_STAT_GET_CANCEL_SAVE_MIGRATION_STATUS
STAT_GET_DATE(Hash statHash, Any* p1, Any p2, Any p3)
STAT_GET_FLOAT(Hash statHash, float* outValue, Any p2)
STAT_GET_INT(Hash statHash, int* outValue, int p2)
STAT_GET_LICENSE_PLATE(Hash statName)
STAT_GET_MASKED_INT(Any p0, Any* p1, Any p2, Any p3, Any p4)
STAT_GET_NUMBER_OF_DAYS(Hash statName)
STAT_GET_NUMBER_OF_HOURS(Hash statName)