ADD_VEHICLE_COMBAT_ANGLED_AVOIDANCE_AREA(float p0, float p1, float p2, float p3, float p4, float p5, float p6)
ADD_VEHICLE_PHONE_EXPLOSIVE_DEVICE(Vehicle vehicle)
ADD_VEHICLE_STUCK_CHECK_WITH_WARP(Any p0, float p1, Any p2, BOOL p3, BOOL p4, BOOL p5, Any p6)
ADD_VEHICLE_UPSIDEDOWN_CHECK(Vehicle vehicle)
ALLOW_AMBIENT_VEHICLES_TO_AVOID_ADVERSE_CONDITIONS(Vehicle vehicle)
ARE_ALL_VEHICLE_WINDOWS_INTACT(Vehicle vehicle)
ARE_ANY_VEHICLE_SEATS_FREE(Vehicle vehicle)
_ARE_BOMB_BAY_DOORS_OPEN(Vehicle aircraft)
_ARE_HELI_STUB_WINGS_DEPLOYED(Vehicle vehicle)
_ARE_OUTRIGGER_LEGS_DEPLOYED(Vehicle vehicle)
ARE_PLANE_PROPELLERS_INTACT(Vehicle plane)
_ARE_PLANE_WINGS_INTACT(Vehicle plane)
_ATTACH_CONTAINER_TO_HANDLER_FRAME(Vehicle handler, Entity container)
ATTACH_ENTITY_TO_CARGOBOB(Vehicle vehicle, Entity entity, int p2, float x, float y, float z)
ATTACH_VEHICLE_ON_TO_TRAILER(Vehicle vehicle, Vehicle trailer, float offsetX, float offsetY, float offsetZ, float coordsX, float coordsY, float coordsZ, float rotationX, float rotationY, float rotationZ, float disableColls)
ATTACH_VEHICLE_TO_CARGOBOB(Vehicle cargobob, Vehicle vehicle, int vehicleBoneIndex, float x, float y, float z)
ATTACH_VEHICLE_TO_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle, BOOL rear, float hookOffsetX, float hookOffsetY, float hookOffsetZ)
ATTACH_VEHICLE_TO_TRAILER(Vehicle vehicle, Vehicle trailer, float radius)
BRING_VEHICLE_TO_HALT(Vehicle vehicle, float distance, int duration, BOOL bControlVerticalVelocity)
CAN_ANCHOR_BOAT_HERE(Vehicle vehicle)
_CAN_ANCHOR_BOAT_HERE_2(Vehicle vehicle)
CAN_SHUFFLE_SEAT(Vehicle vehicle, int seatIndex)
CLEAR_LAST_DRIVEN_VEHICLE
CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle)
CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle)
CLEAR_VEHICLE_GENERATOR_AREA_OF_INTEREST
_CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICE
CLEAR_VEHICLE_ROUTE_HISTORY(Vehicle vehicle)
CLOSE_BOMB_BAY_DOORS(Vehicle vehicle)
CONTROL_LANDING_GEAR(Vehicle vehicle, int state)
COPY_VEHICLE_DAMAGES(Vehicle sourceVehicle, Vehicle targetVehicle)
CREATE_MISSION_TRAIN(int variation, float x, float y, float z, BOOL direction)
CREATE_PICK_UP_ROPE_FOR_CARGOBOB(Vehicle cargobob, int state)
CREATE_SCRIPT_VEHICLE_GENERATOR(float x, float y, float z, float heading, float p4, float p5, Hash modelHash, int p7, int p8, int p9, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16)
CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL netMissionEntity)