Namespace: EVENT
ADD_SHOCKING_EVENT_AT_POSITION(int eventType, float x, float y, float z, float duration)
ADD_SHOCKING_EVENT_FOR_ENTITY(int eventType, Entity entity, float duration)
BLOCK_DECISION_MAKER_EVENT(Hash name, int eventType)
CLEAR_DECISION_MAKER_EVENT_RESPONSE(Hash name, int eventType)
IS_SHOCKING_EVENT_IN_SPHERE(int eventType, float x, float y, float z, float radius)
REMOVE_ALL_SHOCKING_EVENTS(BOOL p0)
REMOVE_SHOCKING_EVENT(ScrHandle event)
REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS
SET_DECISION_MAKER(Ped ped, Hash name)
SUPPRESS_AGITATION_EVENTS_NEXT_FRAME
SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME(int eventType)
SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME
UNBLOCK_DECISION_MAKER_EVENT(Hash name, int eventType)
Namespace: FILES
DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG(Hash componentHash, Hash restrictionTagHash, int componentId)
GET_DLC_VEHICLE_DATA(int dlcVehicleIndex, Any* outData)
GET_DLC_VEHICLE_FLAGS(int dlcVehicleIndex)
GET_DLC_VEHICLE_MOD_LOCK_HASH(Hash hash)
GET_DLC_VEHICLE_MODEL(int dlcVehicleIndex)
GET_DLC_WEAPON_COMPONENT_DATA(int dlcWeaponIndex, int dlcWeapCompIndex, int* ComponentDataPtr)
_GET_DLC_WEAPON_COMPONENT_DATA_SP(int dlcWeaponIndex, int dlcWeapCompIndex, int* ComponentDataPtr)
GET_DLC_WEAPON_DATA(int dlcWeaponIndex, int* outData)
_GET_DLC_WEAPON_DATA_SP(int dlcWeaponIndex, int* outData)
GET_FORCED_COMPONENT(Hash componentHash, int forcedComponentIndex, Hash* nameHash, int* enumValue, int* componentType)
GET_FORCED_PROP(Hash componentHash, int forcedPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint)
GET_HASH_NAME_FOR_COMPONENT(Entity entity, int componentId, int drawableVariant, int textureVariant)
GET_HASH_NAME_FOR_PROP(Entity entity, int componentId, int propIndex, int propTextureIndex)
GET_NUM_DLC_VEHICLES
GET_NUM_DLC_WEAPON_COMPONENTS(int dlcWeaponIndex)
_GET_NUM_DLC_WEAPON_COMPONENTS_SP(int dlcWeaponIndex)
GET_NUM_DLC_WEAPONS
_GET_NUM_DLC_WEAPONS_SP
GET_NUM_TATTOO_SHOP_DLC_ITEMS(int character)
GET_SHOP_PED_APPAREL_FORCED_COMPONENT_COUNT(Hash componentHash)