// GetDlcWeaponComponentData
BOOL GET_DLC_WEAPON_COMPONENT_DATA(int dlcWeaponIndex, int dlcWeapCompIndex, int* ComponentDataPtr);
p0 seems to be the weapon index
p1 seems to be the weapon component index
struct DlcComponentData{
int attachBone;
int padding1;
int bActiveByDefault;
int padding2;
int unk;
int padding3;
int componentHash;
int padding4;
int unk2;
int padding5;
int componentCost;
int padding6;
char nameLabel[64];
char descLabel[64];
};