_SET_VEHICLE_RAMP_UPWARDS_LAUNCH_MOTION(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_RECEIVES_RAMP_DAMAGE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_REDUCE_GRIP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_REDUCE_TRACTION(Vehicle vehicle, int val)
_SET_VEHICLE_ROCKET_BOOST_ACTIVE(Vehicle vehicle, BOOL active)
_SET_VEHICLE_ROCKET_BOOST_PERCENTAGE(Vehicle vehicle, float percentage)
_SET_VEHICLE_ROCKET_BOOST_REFILL_TIME(Vehicle vehicle, float time)
_SET_VEHICLE_ROOF_LIVERY(Vehicle vehicle, int livery)
SET_VEHICLE_RUDDER_BROKEN(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_SEARCHLIGHT(Vehicle heli, BOOL toggle, BOOL canBeUsedByAI)
_SET_VEHICLE_SHADOW_EFFECT(Vehicle vehicle, int p1, int p2)
SET_VEHICLE_SHOOT_AT_TARGET(Ped driver, Entity entity, float xTarget, float yTarget, float zTarget)
_SET_VEHICLE_SILENT(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_SIREN(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_ST(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STEER_BIAS(Vehicle vehicle, float value)
SET_VEHICLE_STEERING_BIAS_SCALAR(Vehicle vehicle, float scalar)
SET_VEHICLE_STRONG(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_TANK_TURRET_POSITION(Vehicle vehicle, float position, BOOL p2)
SET_VEHICLE_TIMED_EXPLOSION(Vehicle vehicle, Ped ped, BOOL toggle)
SET_VEHICLE_TOW_TRUCK_ARM_POSITION(Vehicle vehicle, float position)
SET_VEHICLE_TURRET_SPEED_THIS_FRAME(Vehicle vehicle, float speed)
_SET_VEHICLE_TURRET_UNK(Vehicle vehicle, int index, BOOL toggle)
SET_VEHICLE_TYRE_BURST(Vehicle vehicle, int index, BOOL onRim, float p3)
SET_VEHICLE_TYRE_FIXED(Vehicle vehicle, int tyreIndex)
SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_TYRES_CAN_BURST(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_UNDRIVEABLE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_UNK_DAMAGE_MULTIPLIER(Vehicle vehicle, float multiplier)
SET_VEHICLE_USE_ALTERNATE_HANDLING(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION(Vehicle p0, BOOL p1, BOOL p2, BOOL p3)
SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USES_LARGE_REAR_RAMP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WEAPON_CAPACITY(Vehicle vehicle, int weaponIndex, int capacity)
_SET_VEHICLE_WEAPONS_DISABLED(Vehicle vehicle, int weaponSlot)