SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA(float x, float y, float z, float range, int p4)
SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND(BOOL value)
SET_SCRIPTED_ANIM_SEAT_OFFSET(Ped ped, float p1)
SET_SCRIPTED_CONVERSION_COORD_THIS_FRAME(float x, float y, float z)
SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(int sceneID, BOOL toggle)
SET_SYNCHRONIZED_SCENE_LOOPED(int sceneID, BOOL toggle)
SET_SYNCHRONIZED_SCENE_ORIGIN(int sceneID, float x, float y, float z, float roll, float pitch, float yaw, BOOL p7)
SET_SYNCHRONIZED_SCENE_PHASE(int sceneID, float phase)
SET_SYNCHRONIZED_SCENE_RATE(int sceneID, float rate)
SPAWNPOINTS_CANCEL_SEARCH
SPAWNPOINTS_GET_NUM_SEARCH_RESULTS
SPAWNPOINTS_GET_SEARCH_RESULT(int randomInt, float* x, float* y, float* z)
SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS(Any p0, Any* p1)
SPAWNPOINTS_IS_SEARCH_ACTIVE
SPAWNPOINTS_IS_SEARCH_COMPLETE
SPAWNPOINTS_IS_SEARCH_FAILED
SPAWNPOINTS_START_SEARCH(float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration)
SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA(float x, float y, float z, float p3, float p4, float p5, float p6, int interiorFlags, float scale, int duration)
STOP_ANY_PED_MODEL_BEING_SUPPRESSED
STOP_PED_WEAPON_FIRING_WHEN_DROPPED(Ped ped)
TAKE_OWNERSHIP_OF_SYNCHRONIZED_SCENE(int scene)
UNREGISTER_PEDHEADSHOT(int id)
UPDATE_PED_HEAD_BLEND_DATA(Ped ped, float shapeMix, float skinMix, float thirdMix)
WAS_PED_KILLED_BY_STEALTH(Ped ped)
WAS_PED_KILLED_BY_TAKEDOWN(Ped ped)
WAS_PED_KNOCKED_OUT(Ped ped)
WAS_PED_SKELETON_UPDATED(Ped ped)
0x03EA03AF85A85CB7(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5, BOOL p6, BOOL p7, Any p8)
0x06087579E7AA85A9(Any p0, Any p1, float p2, float p3, float p4, float p5)
0x061CB768363D6424(Ped ped, BOOL toggle)
0x0B3E35AC043707D9(Any p0, Any p1)
0x0F62619393661D6E(Any p0, Any p1, Any p2)
0x110F526AB784111F(Ped ped, float p1)
0x1216E0BFA72CC703(Any p0, Any p1)
0x1A330D297AAC6BC1(Ped ped, int p1)