_IS_USING_KEYBOARD(int padIndex)
_IS_USING_KEYBOARD_2(int padIndex)
_RESET_INPUT_MAPPING_SCHEME
_SET_CONTROL_LIGHT_EFFECT_COLOR(int padIndex, int red, int green, int blue)
_SET_CONTROL_NORMAL(int padIndex, int control, float amount)
_SET_CURSOR_LOCATION(float x, float y)
SET_INPUT_EXCLUSIVE(int padIndex, int control)
SET_PAD_SHAKE(int padIndex, int duration, int frequency)
SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLED(BOOL toggle)
STOP_PAD_SHAKE(int padIndex)
_SWITCH_TO_INPUT_MAPPING_SCHEME(char* name)
_SWITCH_TO_INPUT_MAPPING_SCHEME_2(char* name)
0x14D29BB12D47F68C(Any p0, Any p1, Any p2, Any p3, Any p4)
0x23F09EADC01449D6(int padIndex)
0x25AAA32BDC98F2A3
0x5B73C77D9EB66E24(BOOL p0)
0x6CD79468A1E595C6(int padIndex)
0xA0CEFCEA390AAB9B(Any p0)
0xCB0360EFEFB2580D(int padIndex)
0xE1615EC03B3BB4FD
0xF239400E16C23E08(int padIndex, int p1)
Namespace: PATHFIND
ADD_NAVMESH_BLOCKING_OBJECT(float x, float y, float z, float width, float length, float height, float heading, BOOL p7, Any p8)
ADD_NAVMESH_REQUIRED_REGION(float x, float y, float radius)
ARE_ALL_NAVMESH_REGIONS_LOADED
ARE_NODES_LOADED_FOR_AREA(float x1, float y1, float x2, float y2)
CALCULATE_TRAVEL_DISTANCE_BETWEEN_POINTS(float x1, float y1, float z1, float x2, float y2, float z2)
CLEAR_GPS_DISABLED_ZONE_AT_INDEX(int index)
DISABLE_NAVMESH_IN_AREA(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
DOES_NAVMESH_BLOCKING_OBJECT_EXIST(Any p0)
GENERATE_DIRECTIONS_TO_COORD(float x, float y, float z, BOOL p3, int* direction, float* vehicle, float* distToNxJunction)
GET_CLOSEST_MAJOR_VEHICLE_NODE(float x, float y, float z, Vector3* outPosition, float unknown1, int unknown2)
GET_CLOSEST_ROAD(float x, float y, float z, float p3, int p4, Vector3* p5, Vector3* p6, Any* p7, Any* p8, float* p9, BOOL p10)
GET_CLOSEST_VEHICLE_NODE(float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6)
GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7)