SET_CG_AT_BOUNDCENTER(Entity entity)
SET_CGOFFSET(Entity entity, float x, float y, float z)
SET_DAMPING(Entity entity, int vertex, float value)
SET_DISABLE_BREAKING(Object object, BOOL toggle)
SET_DISABLE_FRAG_DAMAGE(Object object, BOOL toggle)
_SET_ENTITY_PROOF_UNK(Entity entity, BOOL toggle)
_SET_LAUNCH_CONTROL_ENABLED(BOOL toggle)
START_ROPE_UNWINDING_FRONT(int ropeId)
START_ROPE_WINDING(int ropeId)
STOP_ROPE_UNWINDING_FRONT(int ropeId)
STOP_ROPE_WINDING(int ropeId)
UNPIN_ROPE_VERTEX(int ropeId, int vertex)
0x36CCB9BE67B970FD(int ropeId, BOOL p1)
0x84DE3B5FB3E666F0(int* ropeId)
0x9EBD751E5787BAF2(BOOL p0)
0xA1AE736541B0FCA3(int* ropeId, BOOL p1)
0xB1B6216CA2E7B55E(Any p0, BOOL p1, BOOL p2)
0xB743F735C03D7810(int ropeId, int p1)
0xBC0CE682D4D05650(int ropeId, int p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float p12, float p13)
0xCC6E963682533882(Object object)
Namespace: PLAYER
ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROP(Player player)
ARE_PLAYER_STARS_GREYED_OUT(Player player)
ASSISTED_MOVEMENT_CLOSE_ROUTE
ASSISTED_MOVEMENT_FLUSH_ROUTE
CAN_PED_HEAR_PLAYER(Player player, Ped ped)
CAN_PLAYER_START_MISSION(Player player)
CHANGE_PLAYER_PED(Player player, Ped ped, BOOL b2, BOOL resetDamage)
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED(Player player)
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED(Player player)
CLEAR_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player)
CLEAR_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(Player player)
CLEAR_PLAYER_PARACHUTE_VARIATION_OVERRIDE(Player player)
_CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player)
CLEAR_PLAYER_WANTED_LEVEL(Player player)