_SET_VEHICLE_SHADOW_EFFECT(Vehicle vehicle, int p1, int p2)
SET_VEHICLE_SHOOT_AT_TARGET(Ped driver, Entity entity, float xTarget, float yTarget, float zTarget)
_SET_VEHICLE_SILENT(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_SIREN(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_ST(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STEER_BIAS(Vehicle vehicle, float value)
SET_VEHICLE_STEERING_BIAS_SCALAR(Vehicle vehicle, float scalar)
SET_VEHICLE_STRONG(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_TANK_TURRET_POSITION(Vehicle vehicle, float position, BOOL p2)
SET_VEHICLE_TIMED_EXPLOSION(Vehicle vehicle, Ped ped, BOOL toggle)
SET_VEHICLE_TOW_TRUCK_ARM_POSITION(Vehicle vehicle, float position)
SET_VEHICLE_TURRET_SPEED_THIS_FRAME(Vehicle vehicle, float speed)
_SET_VEHICLE_TURRET_UNK(Vehicle vehicle, int index, BOOL toggle)
SET_VEHICLE_TYRE_BURST(Vehicle vehicle, int index, BOOL onRim, float p3)
SET_VEHICLE_TYRE_FIXED(Vehicle vehicle, int tyreIndex)
SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_TYRES_CAN_BURST(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_UNDRIVEABLE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_UNK_DAMAGE_MULTIPLIER(Vehicle vehicle, float multiplier)
SET_VEHICLE_USE_ALTERNATE_HANDLING(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION(Vehicle p0, BOOL p1, BOOL p2, BOOL p3)
SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USES_LARGE_REAR_RAMP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WEAPON_CAPACITY(Vehicle vehicle, int weaponIndex, int capacity)
_SET_VEHICLE_WEAPONS_DISABLED(Vehicle vehicle, int weaponSlot)
SET_VEHICLE_WHEEL_TYPE(Vehicle vehicle, int wheelType)
SET_VEHICLE_WHEELS_CAN_BREAK(Vehicle vehicle, BOOL enabled)
SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WHEELS_DEAL_DAMAGE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_WINDOW_TINT(Vehicle vehicle, int tint)
_SET_VEHICLE_XENON_LIGHTS_COLOR(Vehicle vehicle, int color)
SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, float time)
SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
SMASH_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
STABILISE_ENTITY_ATTACHED_TO_HELI(Vehicle vehicle, Entity entity, float p2)