NETWORK_HAS_SOCIAL_CLUB_ACCOUNT
NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV
NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED(int* networkHandle)
NETWORK_HAS_VALID_ROS_CREDENTIALS
_NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT(Any* networkHandle)
NETWORK_HASH_FROM_GAMER_HANDLE(int* networkHandle)
NETWORK_HASH_FROM_PLAYER_HANDLE(Player player)
NETWORK_HAVE_COMMUNICATION_PRIVILEGES(int p0, Player player)
_NETWORK_HAVE_ONLINE_PRIVILEGE_2
NETWORK_HAVE_ONLINE_PRIVILEGES
NETWORK_HAVE_ROS_BANNED_PRIV
NETWORK_HAVE_ROS_CREATE_TICKET_PRIV
NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV
NETWORK_HAVE_ROS_MULTIPLAYER_PRIV
NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV
NETWORK_HAVE_USER_CONTENT_PRIVILEGES(int p0)
NETWORK_HOST_TRANSITION(int p0, int p1, int p2, int p3, Any p4, BOOL p5, BOOL p6, int p7, Any p8, int p9)
NETWORK_INVITE_GAMERS(Any* p0, Any p1, Any* p2, Any* p3)
NETWORK_INVITE_GAMERS_TO_TRANSITION(Any* p0, Any p1)
NETWORK_IS_ACTIVITY_SESSION
NETWORK_IS_ACTIVITY_SPECTATOR
NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE(int* networkHandle)
NETWORK_IS_ADDING_FRIEND
NETWORK_IS_CABLE_CONNECTED
NETWORK_IS_CHATTING_IN_PLATFORM_PARTY(int* networkHandle)
NETWORK_IS_CLOCK_TIME_OVERRIDDEN
NETWORK_IS_CLOUD_AVAILABLE
NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING
_NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER(Player player)
NETWORK_IS_DOOR_NETWORKED(Hash doorHash)
_NETWORK_IS_ENTITY_CONCEALED(Entity entity)
NETWORK_IS_ENTITY_FADING(Entity entity)
NETWORK_IS_FINDING_GAMERS
NETWORK_IS_FRIEND(int* networkHandle)
_NETWORK_IS_FRIEND_HANDLE_ONLINE(int* networkHandle)