_PLAYSTATS_STUNT_PERFORMED_EVENT_ALLOW_TRIGGER
_PLAYSTATS_STUNT_PERFORMED_EVENT_DISALLOW_TRIGGER
PLAYSTATS_WEAPON_MODE_CHANGE(Hash weaponHash, Hash componentHashTo, Hash componentHashFrom)
PLAYSTATS_WEBSITE_VISITED(Hash scaleformHash, int p1)
PRESENCE_EVENT_UPDATESTAT_FLOAT(Hash statHash, float value, int p2)
PRESENCE_EVENT_UPDATESTAT_INT(Hash statHash, int value, int p2)
_SET_HAS_CONTENT_UNLOCKS_FLAGS(int value)
SET_PROFILE_SETTING_PROLOGUE_COMPLETE
_SET_SAVE_MIGRATION_TRANSACTION_ID(int transactionId)
STAT_CLEAR_SLOT_FOR_RELOAD(int statSlot)
STAT_DELETE_SLOT(Any p0)
STAT_GET_BOOL(Hash statHash, BOOL* outValue, Any p2)
STAT_GET_BOOL_MASKED(Hash statName, int mask, int p2)
_STAT_GET_CANCEL_SAVE_MIGRATION_STATUS
STAT_GET_DATE(Hash statHash, Any* p1, Any p2, Any p3)
STAT_GET_FLOAT(Hash statHash, float* outValue, Any p2)
STAT_GET_INT(Hash statHash, int* outValue, int p2)
STAT_GET_LICENSE_PLATE(Hash statName)
STAT_GET_MASKED_INT(Any p0, Any* p1, Any p2, Any p3, Any p4)
STAT_GET_NUMBER_OF_DAYS(Hash statName)
STAT_GET_NUMBER_OF_HOURS(Hash statName)
STAT_GET_NUMBER_OF_MINUTES(Hash statName)
STAT_GET_NUMBER_OF_SECONDS(Hash statName)
_STAT_GET_PACKED_BOOL_MASK(int p0)
_STAT_GET_PACKED_INT_MASK(int p0)
STAT_GET_POS(Any p0, Any* p1, Any* p2, Any* p3, Any p4)
_STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK_STATUS(int* p0)
STAT_GET_SAVE_MIGRATION_STATUS(Any* data)
STAT_GET_STRING(Hash statHash, int p1)
STAT_GET_USER_ID(Any p0)
STAT_INCREMENT(Hash statName, float value)
STAT_LOAD(int p0)
STAT_LOAD_PENDING(Any p0)
_STAT_MIGRATE_SAVE(char* platformName)
STAT_SAVE(int p0, BOOL p1, int p2)