CLEAR_AREA_LEAVE_VEHICLE_HEALTH
0x957838AAF91BD12D
0x20E4FFD9
// ClearAreaLeaveVehicleHealth
void CLEAR_AREA_LEAVE_VEHICLE_HEALTH(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7);
MISC::_0x957838AAF91BD12D(x, y, z, radius, false, false, false, false); seem to make all objects go away, peds, vehicles etc. All booleans set to true doesn't seem to change anything.
Old name: _CLEAR_AREA_OF_EVERYTHING