FiveM Docs
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Native Reference
API Set:
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server
client
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_NETWORK_IS_PSN_AVAILABLE
()
NETWORK_IS_SCRIPT_ACTIVE
(char* scriptName, Player player, BOOL p2, Any p3)
_NETWORK_IS_SCRIPT_ACTIVE_BY_HASH
(Hash scriptHash, int p1, BOOL p2, int p3)
NETWORK_IS_SESSION_ACTIVE
()
NETWORK_IS_SESSION_BUSY
()
NETWORK_IS_SESSION_STARTED
()
NETWORK_IS_SIGNED_IN
()
NETWORK_IS_SIGNED_ONLINE
()
_NETWORK_IS_TEXT_CHAT_ACTIVE
()
_NETWORK_IS_THIS_SCRIPT_MARKED
(Any p0, BOOL p1, Any p2)
NETWORK_IS_TRANSITION_BUSY
()
NETWORK_IS_TRANSITION_CLOSED_CREW
()
NETWORK_IS_TRANSITION_CLOSED_FRIENDS
()
NETWORK_IS_TRANSITION_HOST
()
NETWORK_IS_TRANSITION_HOST_FROM_HANDLE
(int* networkHandle)
NETWORK_IS_TRANSITION_MATCHMAKING
()
NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING
()
NETWORK_IS_TRANSITION_PRIVATE
()
NETWORK_IS_TRANSITION_SOLO
()
NETWORK_IS_TRANSITION_STARTED
()
NETWORK_IS_TRANSITION_TO_GAME
()
NETWORK_IS_TRANSITION_VISIBILITY_LOCKED
()
NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING
()
NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING
()
NETWORK_JOIN_GROUP_ACTIVITY
()
NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION
()
NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION
()
NETWORK_JOIN_TRANSITION
(Player player)
NETWORK_LAUNCH_TRANSITION
()
NETWORK_LEAVE_TRANSITION
()
NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED
(Any* p0)
NETWORK_MEMBER_ID_FROM_GAMER_HANDLE
(int* networkHandle)
NETWORK_OPEN_TRANSITION_MATCHMAKING
()
NETWORK_OVERRIDE_CHAT_RESTRICTIONS
(Player player, BOOL toggle)
_NETWORK_OVERRIDE_CLOCK_MILLISECONDS_PER_GAME_MINUTE
(int ms)