_NET_GAMESERVER_BASKET_ADD_ITEM(Any* itemData, int quantity)
_NET_GAMESERVER_BASKET_APPLY_SERVER_DATA(Any p0, Any* p1)
_NET_GAMESERVER_BASKET_DELETE
_NET_GAMESERVER_BASKET_END
_NET_GAMESERVER_BASKET_IS_FULL
_NET_GAMESERVER_BASKET_START(int* transactionId, Hash categoryHash, Hash actionHash, int flags)
_NET_GAMESERVER_BEGIN_SERVICE(int* transactionId, Hash categoryHash, Hash itemHash, Hash actionTypeHash, int value, int flags)
_NET_GAMESERVER_CATALOG_IS_READY
_NET_GAMESERVER_CATALOG_ITEM_EXISTS(char* name)
_NET_GAMESERVER_CATALOG_ITEM_EXISTS_HASH(Hash hash)
_NET_GAMESERVER_CHECKOUT_START(int transactionId)
_NET_GAMESERVER_DELETE_CHARACTER_SLOT(int slot, BOOL transfer, Hash reason)
_NET_GAMESERVER_DELETE_CHARACTER_SLOT_GET_STATUS
_NET_GAMESERVER_DELETE_SET_TELEMETRY_NONCE_SEED
_NET_GAMESERVER_END_SERVICE(int transactionId)
_NET_GAMESERVER_GET_BALANCE(BOOL inventory, BOOL playerbalance)
_NET_GAMESERVER_GET_CATALOG_STATE(int* state)
_NET_GAMESERVER_GET_PRICE(Hash itemHash, Hash categoryHash, BOOL p2)
_NET_GAMESERVER_GET_TRANSACTION_MANAGER_DATA(int* p0, BOOL* p1)
_NET_GAMESERVER_IS_CATALOG_VALID
_NET_GAMESERVER_IS_SESSION_REFRESH_PENDING
_NET_GAMESERVER_IS_SESSION_VALID(int charSlot)
_NET_GAMESERVER_SESSION_APPLY_RECEIVED_DATA(int charSlot)
_NET_GAMESERVER_SET_TELEMETRY_NONCE_SEED(int p0)
_NET_GAMESERVER_START_SESSION(int charSlot)
_NET_GAMESERVER_TRANSFER_BANK_TO_WALLET(int charSlot, int amount)
_NET_GAMESERVER_TRANSFER_CASH_GET_STATUS
_NET_GAMESERVER_TRANSFER_CASH_GET_STATUS_2
_NET_GAMESERVER_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED
_NET_GAMESERVER_TRANSFER_WALLET_TO_BANK(int charSlot, int amount)
_NET_GAMESERVER_USE_SERVER_TRANSACTIONS
0x0395CB47B022E62C(Any* p0)
0x170910093218C8B9(Any* p0)
0x357B152EF96C30B6
0x613F125BA3BD2EB9