IS_BIG_VEHICLE(Vehicle vehicle)
_IS_BOAT_ANCHORED_AND_FROZEN(Vehicle vehicle)
IS_COP_VEHICLE_IN_AREA_3D(float x1, float x2, float y1, float y2, float z1, float z2)
IS_ENTITY_ATTACHED_TO_HANDLER_FRAME(Vehicle vehicle, Entity entity)
_IS_HANDLER_FRAME_ABOVE_CONTAINER(Vehicle handler, Entity container)
IS_HELI_LANDING_AREA_BLOCKED(Vehicle vehicle)
IS_HELI_PART_BROKEN(Vehicle vehicle, BOOL p1, BOOL p2, BOOL p3)
_IS_MISSION_TRAIN(Vehicle vehicle)
_IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE(Ped ped, Vehicle vehicle, int* outIndex)
IS_PLANE_LANDING_GEAR_INTACT(Vehicle plane)
IS_PLAYBACK_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
IS_SEAT_WARP_ONLY(Vehicle vehicle, int seatIndex)
IS_TAXI_LIGHT_ON(Vehicle vehicle)
IS_THIS_MODEL_A_BICYCLE(Hash model)
IS_THIS_MODEL_A_BIKE(Hash model)
IS_THIS_MODEL_A_BOAT(Hash model)
IS_THIS_MODEL_A_CAR(Hash model)
IS_THIS_MODEL_A_HELI(Hash model)
_IS_THIS_MODEL_A_JETSKI(Hash model)
IS_THIS_MODEL_A_PLANE(Hash model)
IS_THIS_MODEL_A_QUADBIKE(Hash model)
IS_THIS_MODEL_A_TRAIN(Hash model)
_IS_THIS_MODEL_AN_AMPHIBIOUS_CAR(Hash model)
_IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKE(Hash model)
IS_TOGGLE_MOD_ON(Vehicle vehicle, int modType)
IS_TURRET_SEAT(Vehicle vehicle, int seatIndex)
IS_VEHICLE_A_CONVERTIBLE(Vehicle vehicle, BOOL p1)
IS_VEHICLE_ALARM_ACTIVATED(Vehicle vehicle)
IS_VEHICLE_ATTACHED_TO_CARGOBOB(Vehicle cargobob, Vehicle vehicleAttached)
IS_VEHICLE_ATTACHED_TO_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle)
IS_VEHICLE_ATTACHED_TO_TRAILER(Vehicle vehicle)
_IS_VEHICLE_BEING_HALTED(Vehicle vehicle)
IS_VEHICLE_BUMPER_BOUNCING(Vehicle vehicle, BOOL frontBumper)
IS_VEHICLE_BUMPER_BROKEN_OFF(Vehicle vehicle, BOOL front)