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Native Reference
API Set:
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client
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_LOWER_RETRACTABLE_WHEELS
(Vehicle vehicle)
MODIFY_VEHICLE_TOP_SPEED
(Vehicle vehicle, float value)
_NETWORK_USE_HIGH_PRECISION_VEHICLE_BLENDING
(Vehicle vehicle, BOOL toggle)
OPEN_BOMB_BAY_DOORS
(Vehicle vehicle)
PAUSE_PLAYBACK_RECORDED_VEHICLE
(Vehicle vehicle)
POP_OUT_VEHICLE_WINDSCREEN
(Vehicle vehicle)
PRELOAD_VEHICLE_MOD
(Any p0, int modType, Any p2)
RAISE_CONVERTIBLE_ROOF
(Vehicle vehicle, BOOL instantlyRaise)
_RAISE_RETRACTABLE_WHEELS
(Vehicle vehicle)
RELEASE_PRELOAD_MODS
(Vehicle vehicle)
REMOVE_PICK_UP_ROPE_FOR_CARGOBOB
(Vehicle cargobob)
REMOVE_ROAD_NODE_SPEED_ZONE
(int speedzone)
REMOVE_VEHICLE_ASSET
(int vehicleAsset)
REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREA
(Any p0)
REMOVE_VEHICLE_HIGH_DETAIL_MODEL
(Vehicle vehicle)
REMOVE_VEHICLE_MOD
(Vehicle vehicle, int modType)
REMOVE_VEHICLE_RECORDING
(int recording, char* script)
_REMOVE_VEHICLE_SHADOW_EFFECT
(Vehicle vehicle)
REMOVE_VEHICLE_STUCK_CHECK
(Vehicle vehicle)
REMOVE_VEHICLE_UPSIDEDOWN_CHECK
(Vehicle vehicle)
REMOVE_VEHICLE_WINDOW
(Vehicle vehicle, int windowIndex)
REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, Any unk)
REQUEST_VEHICLE_ASSET
(Hash vehicleHash, int vehicleAsset)
_REQUEST_VEHICLE_DASHBOARD_SCALEFORM_MOVIE
(Vehicle vehicle)
REQUEST_VEHICLE_HIGH_DETAIL_MODEL
(Vehicle vehicle)
REQUEST_VEHICLE_RECORDING
(int recording, char* script)
RESET_VEHICLE_STUCK_TIMER
(Vehicle vehicle, int nullAttributes)
RESET_VEHICLE_WHEELS
(Vehicle vehicle, BOOL toggle)
ROLL_DOWN_WINDOW
(Vehicle vehicle, int windowIndex)
ROLL_DOWN_WINDOWS
(Vehicle vehicle)
ROLL_UP_WINDOW
(Vehicle vehicle, int windowIndex)
SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE
(BOOL active)
SET_ALL_VEHICLE_GENERATORS_ACTIVE
()
SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7)
SET_AMBIENT_VEHICLE_RANGE_MULTIPLIER_THIS_FRAME
(float range)