GET_VEHICLE_RECORDING_ID(int recording, char* script)
_GET_VEHICLE_ROOF_LIVERY(Vehicle vehicle)
_GET_VEHICLE_ROOF_LIVERY_COUNT(Vehicle vehicle)
_GET_VEHICLE_SUSPENSION_BOUNDS(Vehicle vehicle, Vector3* out1, Vector3* out2)
_GET_VEHICLE_SUSPENSION_HEIGHT(Vehicle vehicle)
GET_VEHICLE_TRAILER_VEHICLE(Vehicle vehicle, Vehicle* trailer)
GET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int* r, int* g, int* b)
GET_VEHICLE_TYRES_CAN_BURST(Vehicle vehicle)
_GET_VEHICLE_WEAPON_CAPACITY(Vehicle vehicle, int weaponIndex)
GET_VEHICLE_WHEEL_TYPE(Vehicle vehicle)
GET_VEHICLE_WINDOW_TINT(Vehicle vehicle)
_GET_VEHICLE_XENON_LIGHTS_COLOR(Vehicle vehicle)
_HAS_FILLED_VEHICLE_POPULATION
HAS_PRELOAD_MODS_FINISHED(Any p0)
HAS_VEHICLE_ASSET_LOADED(int vehicleAsset)
HAS_VEHICLE_PHONE_EXPLOSIVE_DEVICE
HAS_VEHICLE_RECORDING_BEEN_LOADED(int recording, char* script)
HAVE_VEHICLE_MODS_STREAMED_IN(Vehicle vehicle)
_HIDE_VEHICLE_TOMBSTONE(Vehicle vehicle, BOOL toggle)
INSTANTLY_FILL_VEHICLE_POPULATION
IS_ANY_ENTITY_ATTACHED_TO_HANDLER_FRAME(Vehicle vehicle)
IS_ANY_PED_RAPPELLING_FROM_HELI(Vehicle vehicle)
IS_ANY_VEHICLE_NEAR_POINT(float x, float y, float z, float radius)
IS_BIG_VEHICLE(Vehicle vehicle)
_IS_BOAT_ANCHORED_AND_FROZEN(Vehicle vehicle)
IS_COP_VEHICLE_IN_AREA_3D(float x1, float x2, float y1, float y2, float z1, float z2)
IS_ENTITY_ATTACHED_TO_HANDLER_FRAME(Vehicle vehicle, Entity entity)
_IS_HANDLER_FRAME_ABOVE_CONTAINER(Vehicle handler, Entity container)
IS_HELI_LANDING_AREA_BLOCKED(Vehicle vehicle)
IS_HELI_PART_BROKEN(Vehicle vehicle, BOOL p1, BOOL p2, BOOL p3)
_IS_MISSION_TRAIN(Vehicle vehicle)
_IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE(Ped ped, Vehicle vehicle, int* outIndex)
IS_PLANE_LANDING_GEAR_INTACT(Vehicle plane)
IS_PLAYBACK_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE(Vehicle vehicle)