NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY(int netScene, Entity entity, int bone)
NETWORK_BAIL
NETWORK_BAIL_TRANSITION
_NETWORK_BAIL_TRANSITION_QUICKMATCH
NETWORK_BLOCK_INVITES(BOOL toggle)
NETWORK_BLOCK_JOIN_QUEUE_INVITES(BOOL toggle)
_NETWORK_BLOCK_KICKED_PLAYERS(BOOL p0)
NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA
NETWORK_CAN_ACCESS_MULTIPLAYER(int* loadingState)
NETWORK_CAN_BAIL
NETWORK_CAN_COMMUNICATE_WITH_GAMER(int* networkHandle)
_NETWORK_CAN_COMMUNICATE_WITH_GAMER_2(Any* networkHandle)
NETWORK_CAN_ENTER_MULTIPLAYER
_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME(Any* networkHandle)
_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER(Any* networkHandle)
NETWORK_CAN_SESSION_END
NETWORK_CAN_SET_WAYPOINT
_NETWORK_CAN_VIEW_GAMER_USER_CONTENT(Any* networkHandle)
NETWORK_CANCEL_RESPAWN_SEARCH
NETWORK_CHANGE_TRANSITION_SLOTS(Any p0, Any p1)
NETWORK_CHECK_COMMUNICATION_PRIVILEGES(int p0, int p1, BOOL p2)
NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(int friendDataIndex, int* networkHandle)
NETWORK_CHECK_USER_CONTENT_PRIVILEGES(int p0, int p1, BOOL p2)
_NETWORK_CLAN_ANIMATION(char* animDict, char* animName)
NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING
NETWORK_CLAN_DOWNLOAD_MEMBERSHIP(int* networkHandle)
NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING(Any* p0)
NETWORK_CLAN_GET_EMBLEM_TXD_NAME(Any* netHandle, char* txdName)
NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT
NETWORK_CLAN_GET_MEMBERSHIP(int* networkHandle, int* clanMembership, int membershipIndex)
NETWORK_CLAN_GET_MEMBERSHIP_COUNT(int* p0)
NETWORK_CLAN_GET_MEMBERSHIP_DESC(int* memberDesc, int p1)
NETWORK_CLAN_GET_MEMBERSHIP_VALID(int* networkHandle, int membershipIndex)
NETWORK_CLAN_GET_UI_FORMATTED_TAG(int* clanDesc, int bufferSize, char* formattedTag)
NETWORK_CLAN_IS_EMBLEM_READY(Any p0, Any* p1)