// SetPlayerWantedLevel
void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission);
Call SET_PLAYER_WANTED_LEVEL_NOW for immediate effect
wantedLevel is an integer value representing 0 to 5 stars even though the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files
disableNoMission- Disables When Off Mission- appears to always be false
This is the server-side RPC native equivalent of the client native SET_PLAYER_WANTED_LEVEL.