_SET_GAMEPLAY_HINT_ANIM_OFFSETY(float yOffset)
SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET(float value)
SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR(float value)
SET_GAMEPLAY_HINT_FOV(float FOV)
SET_GAMEPLAY_OBJECT_HINT(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7)
SET_GAMEPLAY_PED_HINT(Ped p0, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration)
SET_GAMEPLAY_VEHICLE_HINT(Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime)
SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE(Vehicle p0, int p1)
SET_TABLE_GAMES_CAMERA_THIS_UPDATE(Hash hash)
SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(float distance)
SET_USE_HI_DOF
_SET_USE_HI_DOF_IN_CUTSCENE
SET_WIDESCREEN_BORDERS(BOOL p0, int p1)
SHAKE_CAM(Cam cam, char* type, float amplitude)
SHAKE_CINEMATIC_CAM(char* p0, float p1)
SHAKE_GAMEPLAY_CAM(char* shakeName, float intensity)
SHAKE_SCRIPT_GLOBAL(char* p0, float p1)
STOP_CAM_POINTING(Cam cam)
STOP_CAM_SHAKING(Cam cam, BOOL p1)
STOP_CINEMATIC_CAM_SHAKING(BOOL p0)
STOP_CINEMATIC_SHOT(Hash p0)
STOP_CUTSCENE_CAM_SHAKING
STOP_GAMEPLAY_CAM_SHAKING(BOOL bStopImmediately)
STOP_GAMEPLAY_HINT(BOOL p0)
STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP(BOOL render, float p1, int p2)
STOP_SCRIPT_GLOBAL_SHAKING(BOOL p0)
_USE_STUNT_CAMERA_THIS_FRAME
0x0225778816FDC28C(float p0)
0x0AA27680A0BD43FA
0x12DED8CA53D47EA5(float p0)
0x17FCA7199A530203
0x1F2300CB7FA7B7F6
0x202A5ED9CE01D6E7(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)
0x247ACBC4ABBC9D1C(BOOL p0)
0x271017B9BA825366(Any p0, BOOL p1)