IS_PLAYER_TARGETTING_ANYTHING(Player player)
IS_PLAYER_TARGETTING_ENTITY(Player player, Entity entity)
IS_PLAYER_TELEPORT_ACTIVE
IS_PLAYER_WANTED_LEVEL_GREATER(Player player, int wantedLevel)
IS_SPECIAL_ABILITY_ACTIVE(Player player)
IS_SPECIAL_ABILITY_ENABLED(Player player)
IS_SPECIAL_ABILITY_METER_FULL(Player player)
IS_SPECIAL_ABILITY_UNLOCKED(Hash playerModel)
IS_SYSTEM_UI_BEING_DISPLAYED
NETWORK_PLAYER_ID_TO_INT
PLAYER_ATTACH_VIRTUAL_BOUND(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7)
PLAYER_DETACH_VIRTUAL_BOUND
PLAYER_ID
PLAYER_PED_ID
REMOVE_PLAYER_HELMET(Player player, BOOL p2)
REPORT_CRIME(Player player, int crimeType, int wantedLvlThresh)
REPORT_POLICE_SPOTTED_PLAYER(Player player)
RESET_PLAYER_ARREST_STATE(Player player)
RESET_PLAYER_INPUT_GAIT(Player player)
RESET_PLAYER_STAMINA(Player player)
RESET_WANTED_LEVEL_DIFFICULTY(Player player)
RESET_WORLD_BOUNDARY_FOR_PLAYER
RESTORE_PLAYER_STAMINA(Player player, float percentage)
_SET_ACHIEVEMENT_PROGRESS(int achievement, int progress)
SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(Player player, float multiplier)
SET_ALL_RANDOM_PEDS_FLEE(Player player, BOOL toggle)
SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME(Player player)
SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE(Player player, BOOL toggle)
SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLE(Player player, BOOL toggle)
SET_DISABLE_AMBIENT_MELEE_MOVE(Player player, BOOL toggle)
SET_DISPATCH_COPS_FOR_PLAYER(Player player, BOOL toggle)
SET_EVERYONE_IGNORE_PLAYER(Player player, BOOL toggle)
SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS(Player player, BOOL toggle)
SET_MAX_WANTED_LEVEL(int maxWantedLevel)
SET_PLAYER_BLUETOOTH_STATE(Player player, BOOL state)