END_REPLAY_STATS
FIND_SPAWN_POINT_IN_DIRECTION(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float distance, Vector3* spawnPoint)
FORCE_GAME_STATE_PLAYING
FORCE_LIGHTNING_FLASH
_FORCE_SOCIAL_CLUB_UPDATE
GET_ALLOCATED_STACK_SIZE
GET_ANGLE_BETWEEN_2D_VECTORS(float x1, float y1, float x2, float y2)
_GET_BASE_ELEMENT_METADATA(Any* p1, Any* p2, Any p3, BOOL p4)
_GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE
_GET_BENCHMARK_PASS_FROM_COMMAND_LINE
_GET_BENCHMARK_TIME
GET_BITS_IN_RANGE(int var, int rangeStart, int rangeEnd)
_GET_CLOUD_HAT_OPACITY
GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, Hash projectileHash, Vector3* projectilePos, BOOL ownedByPlayer)
GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL ownedByPlayer)
GET_DISTANCE_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ)
GET_FAKE_WANTED_LEVEL
GET_FRAME_COUNT
GET_FRAME_TIME
GET_GAME_TIMER
_GET_GLOBAL_CHAR_BUFFER
GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(float x, float y, float z, float* groundZ, Vector3* normal)
GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float* groundZ, BOOL ignoreWater)
_GET_GROUND_Z_FOR_3D_COORD_2(float x, float y, float z, float* groundZ, BOOL p4)
GET_HASH_KEY(char* string)
GET_HEADING_FROM_VECTOR_2D(float dx, float dy)
GET_INDEX_OF_CURRENT_LEVEL
GET_IS_AUTO_SAVE_OFF
_GET_IS_PLAYER_IN_ANIMAL_FORM
GET_MISSION_FLAG
GET_MODEL_DIMENSIONS(Hash modelHash, Vector3* minimum, Vector3* maximum)
GET_NEXT_WEATHER_TYPE_HASH_NAME
_GET_NUM_DISPATCHED_UNITS_FOR_PLAYER(int dispatchService)
GET_NUM_SUCCESSFUL_STUNT_JUMPS
GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE(int stackSize)