GET_PLAYER_SPRINT_TIME_REMAINING(Player player)
GET_PLAYER_TARGET_ENTITY(Player player, Entity* entity)
GET_PLAYER_TEAM(Player player)
GET_PLAYER_UNDERWATER_TIME_REMAINING(Player player)
GET_PLAYER_WANTED_CENTRE_POSITION(Player player)
GET_PLAYER_WANTED_LEVEL(Player player)
GET_PLAYERS_LAST_VEHICLE
GET_TIME_SINCE_LAST_ARREST
GET_TIME_SINCE_LAST_DEATH
GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC(Player player)
GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT(Player player)
GET_TIME_SINCE_PLAYER_HIT_PED(Player player)
GET_TIME_SINCE_PLAYER_HIT_VEHICLE(Player player)
_GET_WANTED_LEVEL_PAROLE_DURATION
GET_WANTED_LEVEL_RADIUS(Player player)
GET_WANTED_LEVEL_THRESHOLD(int wantedLevel)
GIVE_ACHIEVEMENT_TO_PLAYER(int achievement)
GIVE_PLAYER_RAGDOLL_CONTROL(Player player, BOOL toggle)
HAS_ACHIEVEMENT_BEEN_PASSED(int achievement)
HAS_FORCE_CLEANUP_OCCURRED(int cleanupFlags)
_HAS_PLAYER_BEEN_SHOT_BY_COP(Player player, int ms, BOOL p2)
HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE(Player player)
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED(Player player)
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED(Player player)
HAS_PLAYER_LEFT_THE_WORLD(Player player)
INT_TO_PARTICIPANTINDEX(int value)
INT_TO_PLAYERINDEX(int value)
IS_PLAYER_BATTLE_AWARE(Player player)
IS_PLAYER_BEING_ARRESTED(Player player, BOOL atArresting)
IS_PLAYER_BLUETOOTH_ENABLE(Player player)
_IS_PLAYER_CAM_CONTROL_DISABLED
IS_PLAYER_CLIMBING(Player player)
IS_PLAYER_CONTROL_ON(Player player)
IS_PLAYER_DEAD(Player player)
_IS_PLAYER_DRIVING_DANGEROUSLY(Player player, int type)