_NETWORK_SET_CURRENT_SPAWN_SETTING(Hash mpSettingSpawn)
NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(Any* p0)
NETWORK_SET_ENTITY_CAN_BLEND(Entity entity, BOOL toggle)
_NETWORK_SET_ENTITY_GHOSTED_WITH_OWNER(Entity entity, BOOL p1)
_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(Entity entity, BOOL toggle)
NETWORK_SET_FRIENDLY_FIRE_OPTION(BOOL toggle)
NETWORK_SET_GAMER_INVITED_TO_TRANSITION(int* networkHandle)
NETWORK_SET_IN_FREE_CAM_MODE(BOOL toggle)
NETWORK_SET_IN_MP_CUTSCENE(BOOL p0, BOOL p1)
NETWORK_SET_IN_SPECTATOR_MODE(BOOL toggle, Ped playerPed)
NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(BOOL toggle, Ped playerPed, BOOL p2)
NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU(int* networkHandle)
NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(int time)
NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(BOOL toggle)
NETWORK_SET_MISSION_FINISHED
NETWORK_SET_NO_SPECTATOR_CHAT(BOOL toggle)
_NETWORK_SET_OBJECT_FORCE_STATIC_BLEND(Object object, BOOL enabled)
NETWORK_SET_OVERRIDE_SPECTATOR_MODE(BOOL toggle)
NETWORK_SET_PLAYER_IS_PASSIVE(BOOL toggle)
NETWORK_SET_PROPERTY_ID(int id)
NETWORK_SET_RICH_PRESENCE(int p0, Any p1, Any p2, Any p3)
NETWORK_SET_RICH_PRESENCE_STRING(int p0, char* textLabel)
NETWORK_SET_SCRIPT_READY_FOR_EVENTS(BOOL toggle)
NETWORK_SET_TALKER_PROXIMITY(float value)
NETWORK_SET_TEAM_ONLY_CHAT(BOOL toggle)
NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(int maxNumMissionParticipants, BOOL p1, int instanceId)
NETWORK_SET_TRANSITION_ACTIVITY_ID(Any p0)
NETWORK_SET_TRANSITION_CREATOR_HANDLE(Any* p0)
NETWORK_SET_TRANSITION_VISIBILITY_LOCK(BOOL p0, BOOL p1)
_NETWORK_SET_VEHICLE_TEST_DRIVE(BOOL toggle)
_NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE(Vehicle vehicle, BOOL toggle)
NETWORK_SET_VOICE_ACTIVE(BOOL toggle)
NETWORK_SET_VOICE_CHANNEL(int channel)
_NETWORK_SHOULD_SHOW_CONNECTIVITY_TROUBLESHOOTING
NETWORK_SHOW_PROFILE_UI(int* networkHandle)