0xDB663CC9FF3407A9(Player player)
0xE16AA70CE9BEEDC3(Any p0)
0xE42D626EEC94E5D9(Any p0, Any p1, Any p2, Any p3, int* numReservedPeds, int* numReservedVehicles, int* numReservedObjects)
0xE6717E652B8C8D8A(Any p0, Any p1)
0xEA8C0DDB10E2822A(Any p0, Any p1)
0xEBCAB9E5048434F4
0xEBF8284D8CADEB53
0xEBFA8D50ADDC54C4(Any p0)
0xF083835B70BA9BFE
0xF287F506767CC8A9
0xF49ABC20D8552257(Any p0)
0xF6F4383B7C92F11A(Any p0)
0xF814FEC6A19FD6E0
0xFA2888E3833C8E96
0xFAC18E7356BD3210
0xFAE628F1E9ADB239(Hash p0, int p1, Hash p2)
0xFB1F9381E80FA13F(int p0, Any* p1)
0xFB680D403909DC70(Any p0, Any p1)
0xFD75DABC0957BF33(BOOL p0)
Namespace: OBJECT
ADD_DOOR_TO_SYSTEM(Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal)
ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE(Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4)
ATTACH_PORTABLE_PICKUP_TO_PED(Object pickupObject, Ped ped)
BREAK_OBJECT_FRAGMENT_CHILD(Object p0, Any p1, BOOL p2)
_CLEAR_GARAGE_AREA(Hash garageHash, BOOL isNetwork)
CLEAR_OBJECTS_INSIDE_GARAGE(Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork)
CREATE_AMBIENT_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL returnHandle, BOOL p8)
CREATE_MONEY_PICKUPS(float x, float y, float z, int value, int amount, Hash model)
_CREATE_NON_NETWORKED_AMBIENT_PICKUP(Any pickupHash, float posX, float posY, float posZ, int flags, int value, Any modelHash, BOOL p7, BOOL p8)
CREATE_NON_NETWORKED_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_OBJECT_NO_OFFSET(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash)
CREATE_PICKUP_ROTATE(Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9, BOOL p10, Hash modelHash)
CREATE_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)