NETWORK_FINISH_BROADCASTING_DATA
NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(int sceneId)
NETWORK_GAMER_HAS_HEADSET(Any* networkHandle)
NETWORK_GAMERTAG_FROM_HANDLE_PENDING
NETWORK_GAMERTAG_FROM_HANDLE_START(int* networkHandle)
NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED
NETWORK_GET_ACTIVITY_PLAYER_NUM(BOOL p0)
NETWORK_GET_AGE_GROUP
_NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER(Player player)
_NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2(Player player)
_NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER(Player player)
NETWORK_GET_BACKGROUND_LOADING_RECIPIENTS(Any p0, Any p1, Any* p2, Any* p3)
NETWORK_GET_CONTENT_MODIFIER_LIST_ID(Hash contentHash)
NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(Any* p0)
_NETWORK_GET_DESTROYER_OF_ENTITY(Any p0, Any p1, Hash* weaponHash)
NETWORK_GET_DESTROYER_OF_NETWORK_ID(int netId, Hash* weaponHash)
_NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(Any p0, Any p1, Any p2)
NETWORK_GET_ENTITY_FROM_NETWORK_ID(int netId)
NETWORK_GET_ENTITY_IS_LOCAL(Entity entity)
NETWORK_GET_ENTITY_IS_NETWORKED(Entity entity)
NETWORK_GET_ENTITY_KILLER_OF_PLAYER(Player player, Hash* weaponHash)
_NETWORK_GET_ENTITY_NET_SCRIPT_ID(Entity entity)
NETWORK_GET_FOUND_GAMER(Any* p0, Any p1)
NETWORK_GET_FRIEND_COUNT
NETWORK_GET_FRIEND_NAME(int friendIndex)
_NETWORK_GET_FRIEND_NAME_FROM_INDEX(int friendIndex)
NETWORK_GET_GAMER_STATUS_FROM_QUEUE
NETWORK_GET_GAMER_STATUS_RESULT(Any* p0, Any p1)
NETWORK_GET_GAMERTAG_FROM_HANDLE(int* networkHandle)
NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(int* hours, int* minutes, int* seconds)
NETWORK_GET_HOST_OF_SCRIPT(char* scriptName, int p1, int p2)
NETWORK_GET_HOST_OF_THIS_SCRIPT
NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT
_NETWORK_GET_LAST_VELOCITY_RECEIVED(Entity entity)
NETWORK_GET_LOCAL_HANDLE(int* networkHandle, int bufferSize)