GET_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_CONTROL_VALUE(int padIndex, int control)
GET_DISABLED_CONTROL_NORMAL(int padIndex, int control)
GET_DISABLED_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_IS_USING_ALTERNATE_DRIVEBY
GET_LOCAL_PLAYER_AIM_STATE
_GET_LOCAL_PLAYER_AIM_STATE_2
_GET_TIME_SINCE_LAST_INPUT(int padIndex)
IS_CONTROL_ENABLED(int padIndex, int control)
IS_CONTROL_JUST_PRESSED(int padIndex, int control)
IS_CONTROL_JUST_RELEASED(int padIndex, int control)
IS_CONTROL_PRESSED(int padIndex, int control)
IS_CONTROL_RELEASED(int padIndex, int control)
IS_DISABLED_CONTROL_JUST_PRESSED(int padIndex, int control)
IS_DISABLED_CONTROL_JUST_RELEASED(int padIndex, int control)
IS_DISABLED_CONTROL_PRESSED(int padIndex, int control)
_IS_DISABLED_CONTROL_RELEASED(int padIndex, int control)
IS_LOOK_INVERTED
_IS_USING_KEYBOARD(int padIndex)
_IS_USING_KEYBOARD_2(int padIndex)
_RESET_INPUT_MAPPING_SCHEME
_SET_CONTROL_LIGHT_EFFECT_COLOR(int padIndex, int red, int green, int blue)
_SET_CONTROL_NORMAL(int padIndex, int control, float amount)
_SET_CURSOR_LOCATION(float x, float y)
SET_INPUT_EXCLUSIVE(int padIndex, int control)
SET_PAD_SHAKE(int padIndex, int duration, int frequency)
SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLED(BOOL toggle)
STOP_PAD_SHAKE(int padIndex)
_SWITCH_TO_INPUT_MAPPING_SCHEME(char* name)
_SWITCH_TO_INPUT_MAPPING_SCHEME_2(char* name)
0x14D29BB12D47F68C(Any p0, Any p1, Any p2, Any p3, Any p4)
0x23F09EADC01449D6(int padIndex)
0x25AAA32BDC98F2A3
0x5B73C77D9EB66E24(BOOL p0)
0x6CD79468A1E595C6(int padIndex)