NETWORK_CAN_BAIL
NETWORK_CAN_COMMUNICATE_WITH_GAMER(int* networkHandle)
_NETWORK_CAN_COMMUNICATE_WITH_GAMER_2(Any* networkHandle)
NETWORK_CAN_ENTER_MULTIPLAYER
_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME(Any* networkHandle)
_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER(Any* networkHandle)
NETWORK_CAN_SESSION_END
NETWORK_CAN_SET_WAYPOINT
_NETWORK_CAN_VIEW_GAMER_USER_CONTENT(Any* networkHandle)
NETWORK_CANCEL_RESPAWN_SEARCH
NETWORK_CHANGE_TRANSITION_SLOTS(Any p0, Any p1)
NETWORK_CHECK_COMMUNICATION_PRIVILEGES(int p0, int p1, BOOL p2)
NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(int friendDataIndex, int* networkHandle)
NETWORK_CHECK_USER_CONTENT_PRIVILEGES(int p0, int p1, BOOL p2)
_NETWORK_CLAN_ANIMATION(char* animDict, char* animName)
NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING
NETWORK_CLAN_DOWNLOAD_MEMBERSHIP(int* networkHandle)
NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING(Any* p0)
NETWORK_CLAN_GET_EMBLEM_TXD_NAME(Any* netHandle, char* txdName)
NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT
NETWORK_CLAN_GET_MEMBERSHIP(int* networkHandle, int* clanMembership, int membershipIndex)
NETWORK_CLAN_GET_MEMBERSHIP_COUNT(int* p0)
NETWORK_CLAN_GET_MEMBERSHIP_DESC(int* memberDesc, int p1)
NETWORK_CLAN_GET_MEMBERSHIP_VALID(int* networkHandle, int membershipIndex)
NETWORK_CLAN_GET_UI_FORMATTED_TAG(int* clanDesc, int bufferSize, char* formattedTag)
NETWORK_CLAN_IS_EMBLEM_READY(Any p0, Any* p1)
NETWORK_CLAN_IS_ROCKSTAR_CLAN(int* clanDesc, int bufferSize)
NETWORK_CLAN_JOIN(int clanDesc)
NETWORK_CLAN_PLAYER_GET_DESC(int* clanDesc, int bufferSize, int* networkHandle)
NETWORK_CLAN_PLAYER_IS_ACTIVE(int* networkHandle)
NETWORK_CLAN_RELEASE_EMBLEM(Any p0)
NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(int* p0)
NETWORK_CLAN_REQUEST_EMBLEM(Any p0)
NETWORK_CLAN_SERVICE_IS_VALID
NETWORK_CLEAR_CLOCK_TIME_OVERRIDE