BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD(int hudComponent, char* methodName)
BEGIN_TAKE_HIGH_QUALITY_PHOTO
BEGIN_TAKE_MISSION_CREATOR_PHOTO
BEGIN_TEXT_COMMAND_SCALEFORM_STRING(char* textLabel)
CALL_SCALEFORM_MOVIE_METHOD(int scaleform, char* method)
CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER(int scaleform, char* methodName, float param1, float param2, float param3, float param4, float param5)
CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING(int scaleform, char* methodName, float floatParam1, float floatParam2, float floatParam3, float floatParam4, float floatParam5, char* stringParam1, char* stringParam2, char* stringParam3, char* stringParam4, char* stringParam5)
CALL_SCALEFORM_MOVIE_METHOD_WITH_STRING(int scaleform, char* methodName, char* param1, char* param2, char* param3, char* param4, char* param5)
_CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE
CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER(BOOL toggle)
CASCADE_SHADOWS_INIT_SESSION
CASCADE_SHADOWS_SET_AIRCRAFT_MODE(BOOL p0)
CASCADE_SHADOWS_SET_CASCADE_BOUNDS(Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7)
CASCADE_SHADOWS_SET_CASCADE_BOUNDS_SCALE(float p0)
CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_MODE(BOOL p0)
CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_VALUE(float p0)
CASCADE_SHADOWS_SET_ENTITY_TRACKER_SCALE(float p0)
CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE(char* type)
CLEAR_DRAW_ORIGIN
_CLEAR_EXTRA_TIMECYCLE_MODIFIER
CLEAR_TIMECYCLE_MODIFIER
CLEAR_TV_CHANNEL_PLAYLIST(int tvChannel)
CREATE_CHECKPOINT(int type, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float diameter, int red, int green, int blue, int alpha, int reserved)
CREATE_TRACKED_POINT
DELETE_CHECKPOINT(int checkpoint)
DESTROY_TRACKED_POINT(int point)
DISABLE_MOON_CYCLE_OVERRIDE
DISABLE_OCCLUSION_THIS_FRAME
DISABLE_SCREENBLUR_FADE
_DISABLE_SCRIPT_AMBIENT_EFFECTS(Any p0)
DISABLE_VEHICLE_DISTANTLIGHTS(BOOL toggle)
DOES_LATEST_BRIEF_STRING_EXIST(int briefValue)
DOES_PARTICLE_FX_LOOPED_EXIST(int ptfxHandle)
DOES_VEHICLE_HAVE_CREW_EMBLEM(Vehicle vehicle, int p1)
DONT_RENDER_IN_GAME_UI(BOOL p0)