_IS_IN_POWER_SAVING_MODE
IS_INCIDENT_VALID(int incidentId)
IS_MEMORY_CARD_IN_USE
IS_MINIGAME_IN_PROGRESS
IS_NEXT_WEATHER_TYPE(char* weatherType)
IS_ORBIS_VERSION
IS_PC_VERSION
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(float p0, float p1, float p2, float p3, float p4, float p5, Any p6)
_IS_POP_MULTIPLIER_AREA_UNK(int id)
IS_POSITION_OCCUPIED(float x, float y, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8, Entity ignoreEntity, BOOL p10)
IS_PREV_WEATHER_TYPE(char* weatherType)
IS_PROJECTILE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer)
IS_PROJECTILE_TYPE_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, float p7, Hash weaponHash, BOOL ownedByPlayer)
IS_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL ownedByPlayer)
IS_PROJECTILE_TYPE_WITHIN_DISTANCE(float x, float y, float z, Hash projHash, float radius, BOOL ownedByPlayer)
IS_PS3_VERSION
IS_SNIPER_BULLET_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
IS_SNIPER_INVERTED
IS_STRING_NULL(char* string)
IS_STRING_NULL_OR_EMPTY(char* string)
IS_STUNT_JUMP_IN_PROGRESS
IS_STUNT_JUMP_MESSAGE_SHOWING
IS_TENNIS_MODE(Ped ped)
IS_THIS_A_MINIGAME_SCRIPT
IS_XBOX360_VERSION
_LANDING_MENU_IS_ACTIVE
LOAD_CLOUD_HAT(char* name, float transitionTime)
NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME
NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS(int p0)
OVERRIDE_SAVE_HOUSE(BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, Vector3* p6, float* p7)
PAUSE_DEATH_ARREST_RESTART(BOOL toggle)
PLAY_TENNIS_DIVE_ANIM(Ped ped, int p1, float p2, float p3, float p4, BOOL p5)
PLAY_TENNIS_SWING_ANIM(Ped ped, char* animDict, char* animName, float p3, float p4, BOOL p5)
POPULATE_NOW
PRELOAD_CLOUD_HAT(char* name)