// ApplyPedDamageDecal
void APPLY_PED_DAMAGE_DECAL(Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, char* decalName);
enum eDamageZone
{
DZ_Torso = 0,
DZ_Head,
DZ_LeftArm,
DZ_RightArm,
DZ_LeftLeg,
DZ_RightLeg,
};
Decal Names:
scar
blushing
cs_flush_anger
cs_flush_anger_face
bruise
bruise_large
herpes
ArmorBullet
basic_dirt_cloth
basic_dirt_skin
cs_trev1_dirt
APPLY_PED_DAMAGE_DECAL(ped, 1, 0.5f, 0.513f, 0f, 1f, unk, 0, 0, "blushing");