// SetPlayerWantedCentrePosition
void SET_PLAYER_WANTED_CENTRE_POSITION(Player player, Vector3* position, BOOL p2, BOOL p3);
# Predominant call signatures
PLAYER::SET_PLAYER_WANTED_CENTRE_POSITION(PLAYER::PLAYER_ID(), ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1));
# Parameter value ranges
P0: PLAYER::PLAYER_ID()
P1: ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1)
P2: Not set by any call